Facebook for Educaton

Facebook is probably not at the top of most educator's list of sites to access for resources, but Facebook for Education’s free resource hub is being used to help support learning communities.

The website features access to:
Get Digital: Free lesson plans, videos and activities to help you lead discussions with students about online wellness, digital empowerment and inclusivity in the classroom and at home
Tech Prep: Personalized coding tools and resources to help your students build foundational knowledge and tech careers
Products: How-tos and best practices for Facebook products like Messenger and Pages
Programs: Information on Facebook programs, including Computer Science programs like Facebook University, which provides hands-on internships to college students from underrepresented backgrounds.

child smartphone
Photo by Andrea Piacquadio from Pexels


You might not think of the lower half of K-12 as an audience for this but the K-12 section of the site. offers resources for that wide range. I would say that most of what is offered is focused on developing skills toward STEM careers. 

The cynically-minded might say that they have heard that Facebook is working on an under-13-years-old version of Instagram and that anything they offer as "educational" is really just a way to get the next generation into the Facebook world. There is truth to that and since Facebook wants to be a big player in the metaverse that those kids might grow into, early indoctrination is key.

More optimistically-minded folks will say that you always have the option to use or not use Facebook or any social media and also the ability to use it in smarter ways - which is where educators can help. Their computer science programs can help support learners on that tech skills road. "Code Forward" is an online program for 4th-8th grade educators and organizations that uses videos and interactive activities to inspire interest in computer science and tech.

I suspect that some students will discover and use these resources before their teachers discover and use them. That's a start but I would feel a lot better if they entered this world of tech with some guidance.

Remote Learning Is Not Necessarily Online Learning

remote learnersThe COVID-19 pandemic forced schools and corporate trainers to move their content online. Teaching and training went remote. But are remote and online learning the same thing? I see the terms used almost interchangeably.

Remote teaching, training, or learning has been done before there was an Internet to get online. Correspondence models and instructional TV/video predate the Internet. Today, we are using Skype and Zoom lectures, apps and tools but remote learning is still considered different from online learning.

I have taken classes and done training remotely that don't have many of the elements of a classroom experience. Things like reading assignments and writing assignments, assessments, collaboration on work, or full discussion boards are not used. For example, I have watched a series of history lectures that were mostly one-way experiences. I watched and although there was an opportunity to ask questions in chat or a Q&A time if you were watching live, this is not online learning.

Online learning should be more robust. It resembles more of what we consider to be "education" and would include interactive modules, assessments based on real-world scenarios, discussion forums designed to discuss and solve problems, synchronous learning sessions that involve discussions and problem-solving. There may still be live or recorded lectures, but that is not the only component.

Remote learning certainly has a place, especially in corporate and training situations. This can be pre-recorded content that can be used as needed, has a shelf life, and can be viewed again by users if necessary. Training on using software is a good example of content that works as remote learning. "But it's all online," you might say, "Why isn't it online learning?" Well, it is and it isn't.

Educators have long been trying to elevate engagement in online learning. It is not training. It requires a teacher or facilitator. Some elements are synchronous. Progress is monitored.

I hedged on my title for this post - "Remote Learning Is Not Necessarily Online Learning" - because fortunately, some training uses the elements that we consider to be integral to online learning. And, unfortunately, some online learning seems to be more like just remote training. And training and education have both been experimenting with hybrid models where learners and instructors can be in the same classroom working together but be extending the classroom online.

Remote learning is not inferior to online learning. It has its place in the broader "learning" experience. Remote learners sitting on their couch at home with a laptop may look the same as students taking an online course, but what is being provided to them, what they are expected to do with that content and what is the final expectations for that learning should be different. Putting a label on learning platforms is tricky, but it is important to know the differences.

 

Who Will Build the Metaverse?

VR
Image by Okan Caliskan from Pixabay

I wrote elsewhere about how the metaverse is not the multiverse. For one thing, the metaverse is not here yet, and we're not sure if the multiverse is here. Also, you can turn off the metaverse, but not the multiverse. Okay, you might need some definitions first.

Metaverse is a computing term meaning a virtual-reality space in which users can interact with a computer-generated environment and other users. It may contain some copies of the real world and it might combine VR and AR. It might turn out to be an evolved Internet along with shared, 3D virtual spaces that create a virtual universe.

The multiverse is not online. It is cosmology and, at least right now, it is a hypothetical group of multiple universes. Combined, these universes encompass all of space, time, matter, energy, information, and the physical laws and constants that describe them. That's quite overwhelming and far beyond the scope of this article.

The metaverse is being built and it is also a bit overwhelming. One person who wants to help build it is Facebook’s Mark Zuckerberg. He recently said, “In the coming years, I expect people will transition from seeing us primarily as a social media company to seeing us as a metaverse company… In many ways, the metaverse is the ultimate expression of social technology.”

You might have encountered the word “metaverse” if you read Neal Stephenson’s 1992 science-fiction novel, Snow Crash. In that book, people move back and forth from their lives in the 3D virtual living space to their "ordinary" real-time lives.

Matthew Ball has written an interesting "Metaverse Primer" containing nine articles. Ball asks "Who will build the metaverse?" It certainly won't just be Facebook. Google, Apple, and other big tech companies, but they have all been working (and investing) in augmented reality (AR) which layers tech on top of the real world and VR (virtual reality) which creates a kind of "otherverse." (Remember Google Glass back in 2013?) Epic Games, best known as the creator of Fortnite, announced in April 2021 a $1 billion round of funding to build a “long-term vision of the Metaverse” which will help the company further develop connected social experiences.

But Facebook seems to be moving on its own. It has a platform, almost 3 billion users and they own Oculus which already has a metaverse feel though it is a virtual reality (VR) device. It allows you to move between the two worlds. Facebook's platform also includes WhatsApp and Instagram which may end up playing a part in the metaverse.

I recall working and exploring inside Second Life around 2004 which was seen as a virtual world. It seemed more similar to a massively multiplayer online role-playing game, Linden Lab always maintained that it was not a game. A friend who was an architect/designer in Second Life kept reminding me that "this is not The Sims." Second Life is still here but I haven't been there in a decade.

Are you ready for the metaverse? Whose metaverse entry point will you trust?

 

Google and YouTube Changing Features for Kids and Teens

social media

Image by Gerd Altmann from Pixabay

With continuing pressure on the big tech companies to protect user privacy, particularly for younger users, Google is introducing updates to YouTube and its search feature aimed at increasing safety for kids and teens on its platforms. The changes include a number of things to give minors more control over their digital footprint and somewhat constrain commercial content for children.

Some of these changes affect their bottom line profits but there is the PR value of making these changes, and I'm sure they hope it will keep the government from regulating or punishing them for awhile.

Google stated that it wants to work with "kids and teens, parents, governments, industry leaders, and experts in the fields of privacy, child safety, wellbeing and education to design better, safer products for kids and teens." 

For YouTube (via their blog blog.youtube/news-and-events/

  • YouTube default privacy settings for users aged 13 to 17 will be the “most private option available” (that only lets content be seen by the user and whomever they choose - teen users can make their content public by changing the default upload visibility setting)
  • YouTube will also start to remove “overly commercial content” from YouTube Kids" (for example, videos that focus on product packaging or encourages children to spend money)
  • YouTube will have “take a break and bedtime reminders" by default for all users 13-17. (Some adults could use that feature!)
  • YouTube will turn off autoplay by default for this age group

There are also changes for other parts of the platform, including search. 

Google will be introducing new policies that allow people under 18, or their parent or guardian, to request the removal of their image from Google Image results. Removing an image from Search doesn’t remove it from the web. They will also be turning on its SafeSearch, which aims to filter out explicit results, for all existing users under 18 and make it the default setting for teens who set up new accounts. The SafeSearch update will be rolled out “in the coming months,” according to Google. 

In other apps, Google will disable location history for all users under 18 without the ability to turn it on. A safety section in Play will show parents which apps follow Google's Families policies and disclose how they use the data they collect in greater detail.

Of course, ads are where Google makes its money, but it will "block ad targeting based on the age, gender, or interests of people under 18."