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    <title>Serendipity35 - STEAM &amp; STEM</title>
    <link>https://serendipity35.net/</link>
    <description>Where Technology and Education Meet - since 2006</description>
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<pubDate>Mon, 04 Jul 2022 17:00:04 GMT</pubDate>

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<item>
    <title>Teaching Artificial Intelligence in K-12 Classrooms</title>
    <link>https://serendipity35.net/index.php?/archives/3731-Teaching-Artificial-Intelligence-in-K-12-Classrooms.html</link>
            <category>AI, ML, Robots, VR, AR, XR, Metaverse</category>
            <category>K-12</category>
            <category>Professional Learning</category>
            <category>STEAM &amp; STEM</category>
            <category>Teaching &amp; Classroom Practices</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;p&gt;Should K-12 students be learning about artificial intelligence? Since the turn of the century, I have written about, observed and taught in programs to have all students learn the basics of coding. Prior to that, robotics made big moves into K-12 classrooms. AI seems to be the next step.&lt;/p&gt;

&lt;p&gt;I saw recently that &lt;a href=&quot;https://www.dayofai.org/&quot; target=&quot;_blank&quot;&gt;DayofAI.org&lt;/a&gt; launched a day for classrooms around the world to participate in learning about AI. They offered resources from MIT for teachers, including lesson plans and videos for all grade levels.&lt;/p&gt;

&lt;figure class=&quot;serendipity_imageComment_center&quot; style=&quot;width: 500px&quot;&gt;
&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;!-- s9ymdb:7067 --&gt;&lt;img alt=&quot;car gps&quot; class=&quot;serendipity_image_center&quot; src=&quot;https://serendipity35.net/uploads/gps_driving_pixabay.jpg&quot; style=&quot;width:500px&quot; /&gt;&lt;/div&gt;

&lt;figcaption class=&quot;serendipity_imageComment_txt&quot;&gt;New vehicles have many AI-assisted applications Image: &lt;a href=&quot;https://pixabay.com/users/foundry-923783/?utm_source=link-attribution&amp;amp;utm_medium=referral&amp;amp;utm_campaign=image&amp;amp;utm_content=863123&quot;&gt;Foundry Co&lt;/a&gt;&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;p&gt;It&#039;s not that students aren&#039;t already surrounded by artificial intelligence in their everyday lives, but they are probably unaware of its presence. That is no surprise since most of the adults around them are equally unaware of AI around them.&lt;/p&gt;

&lt;p&gt;You find AI used in maps and navigation, facial recognition, text editors and autocorrect, search and recommendation algorithms, chatbots, and in social media apps. If you have a smartphone to a new car, you are using AI consciously or unconsciously. Consciously is preferred and a reason to educate about AI.&lt;/p&gt;

&lt;p&gt;Though I have never thought of my time as a K-12 teacher as training students for jobs in the way that teaching in higher education clearly has that in mind, you can&#039;t ignore what students at lower level might need one day to prepare for job training in or out of higher ed. Artificial intelligence, data analytics, cloud computing, and cybersecurity are areas that always show up in reports about jobs now and in the near future.ed workers which means that we need to do more to prepare our students for these careers and others that will evolve over time.&lt;/p&gt;

&lt;p&gt;“AI will dominate the workplace and to be successful, people are going to have to understand it,” said Mark Cuban, who launched a foundation in 2019 that provides &lt;a href=&quot;https://www.markcubanai.org/&quot; target=&quot;_blank&quot;&gt;AI bootcamps for free&lt;/a&gt; to students to learn about AI. It is his belief and the belief of other tech leaders and educators that artificial intelligence is something that should and can be taught at all levels, regardless of a teacher’s experience in this field.&lt;/p&gt;

&lt;p&gt;One starting place might be Google AI Experiments which offers simple experiments to explore machine learning, through things like pictures, drawings, language, and music. See &lt;a href=&quot;https://experiments.withgoogle.com/collection/ai&quot; target=&quot;_blank&quot;&gt;https://experiments.withgoogle.com/collection/ai&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://www.corp.aiclub.world/&quot; target=&quot;_blank&quot;&gt;AIClub&lt;/a&gt; offers courses for students and free resources for educators including professional development sessions to spark curiosity for learning about AI. They are also developing guidelines for AI curriculum in grades K through 12.&lt;/p&gt;

&lt;p&gt;I tried an AI test (it is rather long for younger students) at &lt;a href=&quot;https://www.tidio.com/blog/ai-test/&quot; target=&quot;_blank&quot;&gt;www.tidio.com/blog/ai-test/&lt;/a&gt; that was part of a survey for a research study about AI-generated content. It shows you images, texts, and plays sounds and asks you to decide if you think they show real people or were created by humans or not. Almost all of us will be fooled by things created by AI. Another site is fun for kids as it shows very realistic AI-created &lt;a href=&quot;https://thesecatsdonotexist.com&quot; target=&quot;_blank&quot;&gt;cats that don&#039;t really exist&lt;/a&gt;. And another site at &lt;a href=&quot;https://ai4k12.org&quot; target=&quot;_blank&quot;&gt;https://ai4k12.org&lt;/a&gt;/ is also a human vs AI activity where you decide whether art, music, writing or photos were created by a human or AI.&lt;/p&gt;

&lt;p&gt;All of those examples can be used as a way to introduce students to how AI is used and even caution them to recognize that they can be not only helped but deceived using AI.&lt;/p&gt;

 
    </content:encoded>

    <pubDate>Tue, 05 Jul 2022 11:13:00 +0000</pubDate>
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</item>
<item>
    <title>Should You Be Teaching Systems Thinking?</title>
    <link>https://serendipity35.net/index.php?/archives/3450-Should-You-Be-Teaching-Systems-Thinking.html</link>
            <category>AI, ML, Robots, VR, AR, XR, Metaverse</category>
            <category>Learning</category>
            <category>Pedagogy &amp; Andragogy</category>
            <category>Professional Learning</category>
            <category>STEAM &amp; STEM</category>
            <category>TRENDS</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;p&gt;An article I read suggests that&amp;#160;&lt;a href=&quot;http://www.chronicle.com/article/A-New-Liberal-Art/241269&quot; target=&quot;_blank&quot;&gt;systems thinking could become a new liberal art&lt;/a&gt;&amp;#160;and prepare&amp;#160;students for a world where they will need to compete with AI, robots and machine thinking. What is it that humans can do that the machines can&#039;t do?&lt;/p&gt;

&lt;p&gt;Systems thinking grew out of system dynamics which was a new thing in the 1960s. Invented by an MIT management professor, Jay Wright Forrester,&amp;#160; it took in the&amp;#160;parallels between engineering,&amp;#160;information systems and social systems.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://www.amazon.com/Systems-Thinking-Social-Change-Consequences-ebook/dp/B015G2S8KA/ref=as_li_ss_il?ie=UTF8&amp;amp;qid=1509469756&amp;amp;sr=8-1&amp;amp;keywords=Systems+Thinking+for+Social+Change&amp;amp;linkCode=li3&amp;amp;tag=paradelles-20&amp;amp;linkId=7073319a2bdccad15655575ef7a6e346&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;//ws-na.amazon-adsystem.com/widgets/q?_encoding=UTF8&amp;amp;ASIN=B015G2S8KA&amp;amp;Format=_SL250_&amp;amp;ID=AsinImage&amp;amp;MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;WS=1&amp;amp;tag=paradelles-20&quot; style=&quot;border-style:solid; border-width:0px; float:right; margin-left:9px; margin-right:9px&quot; /&gt;&lt;/a&gt;&lt;img alt=&quot;&quot; src=&quot;https://ir-na.amazon-adsystem.com/e/ir?t=paradelles-20&amp;amp;l=li3&amp;amp;o=1&amp;amp;a=B015G2S8KA&quot; style=&quot;border:none !important; margin:0px !important; width:1px&quot; /&gt;Relationships in dynamic systems can both amplify&amp;#160;or balance&amp;#160;other effects. I always found examples of this too technical and complex for my purposes in the humanities, but the basic ideas seemed to make sense.&lt;/p&gt;

&lt;p&gt;One example from environmentalists seems like a clearer one. Most of us can see that there are connections between human systems and ecological systems. Certainly, discussions about climate change have used versions of this kind of thinking to make the point that human systems are having a negative effect on ecological systems. And you can look at how those changed ecological systems are then having effect on economic and industrial systems.&lt;/p&gt;

&lt;p&gt;Some people view systems thinking as something we can do better, at lest currently, than machines. That means it is a skill that makes a person more marketable. Philip D. Gardner believes that&amp;#160;systems thinking is a key attribute of the &quot;&lt;a href=&quot;https://en.wikipedia.org/wiki/T-shaped_skills&quot; target=&quot;_blank&quot;&gt;T-shaped professional&lt;/a&gt;.&quot; This person&amp;#160;is deep as well as broad, with not only a&amp;#160;depth of knowledge in an area of&amp;#160;expertise, but also able to&amp;#160;work and communicate across disciplines.&amp;#160;&amp;#160;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://www.amazon.com/Robot-Proof-Higher-Education-Artificial-Intelligence-ebook/dp/B07536X6Y4/ref=as_li_ss_il?s=digital-text&amp;amp;ie=UTF8&amp;amp;qid=1509469970&amp;amp;sr=1-1&amp;amp;keywords=Robot-Proof:+Higher+Education+in+the+Age+of+Artificial+Intelligence&amp;amp;dpID=41cgQzmNSvL&amp;amp;preST=_SY445_QL70_&amp;amp;dpSrc=srch&amp;amp;linkCode=li3&amp;amp;tag=paradelles-20&amp;amp;linkId=cd733d4f4251d46aebde982ae7eb6257&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;cover&quot; src=&quot;//ws-na.amazon-adsystem.com/widgets/q?_encoding=UTF8&amp;amp;ASIN=B07536X6Y4&amp;amp;Format=_SL250_&amp;amp;ID=AsinImage&amp;amp;MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;WS=1&amp;amp;tag=paradelles-20&quot; style=&quot;border-style:solid; border-width:0px; float:left; margin-left:9px; margin-right:9px&quot; /&gt;&lt;/a&gt;&lt;img alt=&quot;&quot; src=&quot;https://ir-na.amazon-adsystem.com/e/ir?t=paradelles-20&amp;amp;l=li3&amp;amp;o=1&amp;amp;a=B07536X6Y4&quot; style=&quot;border:none !important; margin:0px !important; width:1px&quot; /&gt;Joseph E. Aoun&amp;#160;believes that systems thinking will be a &quot;higher-order mental skill&quot; that gives humans an edge over machines.&amp;#160;&lt;/p&gt;

&lt;p&gt;But isn&#039;t it likely that machines that learn will also be programmed one day to think across systems? Probably, but Aoun says that currently &quot;the big creative leaps that occur when humans engage in it are as yet unreachable by machines.&quot;&amp;#160;&lt;/p&gt;

&lt;p&gt;When my oldest son was exploring colleges more than a decade ago, systems engineering was a major that I thought looked interesting. It is an interdisciplinary field of engineering and engineering management. It&amp;#160;focuses on how to design and manage complex systems over their life cycles.&lt;/p&gt;

&lt;p&gt;If systems thinking grows in popularity, it may well be adopted into existing disciplines as a way to connect fields that are usually in silos and don&#039;t interact. Would behavioral economics qualify as systems thinking? Is this a way to make STEAM or STEM actually a single thing?&lt;/p&gt;

&lt;p&gt;&amp;#160;&lt;/p&gt;

&lt;hr /&gt;
&lt;p&gt;David Peter Stroh, &lt;a href=&quot;http://amzn.to/2gRSbeA&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;Systems Thinking for Social Change&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Joseph E. Aoun, &lt;a href=&quot;http://amzn.to/2iiCOfB&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;Robot-Proof: Higher Education in the Age of Artificial Intelligence&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

 
    </content:encoded>

    <pubDate>Tue, 07 Nov 2017 14:55:00 +0000</pubDate>
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</item>
<item>
    <title>Gaming STEM in Humanities Courses</title>
    <link>https://serendipity35.net/index.php?/archives/3378-Gaming-STEM-in-Humanities-Courses.html</link>
            <category>Learning</category>
            <category>Media</category>
            <category>OER</category>
            <category>Pedagogy &amp; Andragogy</category>
            <category>STEAM &amp; STEM</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;p&gt;I did a presentation last month titled &quot;Gaming STEM in Humanities Courses&quot; at the &lt;a href=&quot;http://njedge.net/activities/facultyshowcase/2017/&quot; target=&quot;_blank&quot;&gt;NJEDge Faculty Best Practices Showcase&lt;/a&gt;.&amp;#160;&lt;br /&gt;
I talked about using serious games, primarily the &lt;a href=&quot;http://webadventures.rice.edu/&quot; target=&quot;_blank&quot;&gt;Web Adventures series developed by Rice University&lt;/a&gt;, as&amp;#160;a way to increase students’ science knowledge and to inspire science-related careers. I was interested in “gaming” these STEM programs for teaching humanities courses.&lt;br /&gt;
I used the Web Adventures in several courses, but I particularly liked using it in an undergraduate critical thinking course. Take a look at the slides from the presentation.&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;485&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;//www.slideshare.net/slideshow/embed_code/key/9aB5ZbnF5e9xmS&quot; width=&quot;595&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;

&lt;div style=&quot;margin-bottom:5px&quot;&gt;&lt;strong&gt;&lt;a href=&quot;//www.slideshare.net/ronko4/gaming-stem-in-humanities-courses&quot; target=&quot;_blank&quot; title=&quot;Gaming STEM in Humanities Courses&quot;&gt;Gaming STEM in Humanities Courses&lt;/a&gt; &lt;/strong&gt; from &lt;strong&gt;&lt;a href=&quot;//www.slideshare.net/ronko4&quot; target=&quot;_blank&quot;&gt;Kenneth Ronkowitz&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;

&lt;p&gt;&amp;#160;&lt;/p&gt;

 
    </content:encoded>

    <pubDate>Mon, 03 Apr 2017 13:02:00 +0000</pubDate>
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</item>
<item>
    <title>Animating Hair Is a Lesson in STEAM</title>
    <link>https://serendipity35.net/index.php?/archives/3352-Animating-Hair-Is-a-Lesson-in-STEAM.html</link>
            <category>Careers &amp; Work</category>
            <category>DESIGN</category>
            <category>Digital Humanities</category>
            <category>Education 2.0</category>
            <category>K-12</category>
            <category>Learning</category>
            <category>Media</category>
            <category>STEAM &amp; STEM</category>
            <category>Teaching &amp; Classroom Practices</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;p&gt;&lt;!-- s9ymdb:5660 --&gt;&lt;img alt=&quot;logo&quot; class=&quot;serendipity_image_center&quot; src=&quot;https://cdn.kastatic.org/ka-perseus-images/ff01460fb6e2264d5ed117712055e458dc67d26c.png&quot; style=&quot;float:center; width:175px&quot; /&gt;&lt;br /&gt;
I am a proponent of the concept of teaching in a STEAM (science, technology, engineering, art, math) framework that goes across disciplines. I have seen many attempts to use science and math in teaching art - some successful, some not.&lt;br /&gt;
A new project that does this in an engaging way is a collaboration between Pixar Animation Studios and Khan Academy that is sponsored by Disney. Called &quot;Pixar in a Box,&quot; it gives a look behind-the-scenes at how artists at Pixar need to use STEM to make art.&lt;br /&gt;
To make balls bounce, leaves in trees move in the wind, fireworks explode or realistic rippling water takes more than drawing skills. It requires computer skills and considerations of math, science such as physics and digital humanities.&lt;br /&gt;
&lt;!-- s9ymdb:5662 --&gt;&lt;img alt=&quot;&quot; class=&quot;serendipity_image_center&quot; src=&quot;http://img08.deviantart.net/c5ce/i/2012/013/e/5/brave_by_cuvey-d4m8xdm.jpg &quot; style=&quot;width:225px&quot; /&gt;&lt;!-- s9ymdb:5661 --&gt;&lt;img alt=&quot;&quot; class=&quot;serendipity_image_center&quot; src=&quot;https://c2.staticflickr.com/8/7372/8729118794_4d12dc1eaf_b.jpg&quot; style=&quot;width:125px&quot; /&gt;&lt;br /&gt;
In this learning series of videos on simulations, the Pixar artists use hair as an example of an animation problem that needed to be solved. Using examples from their films, such as the character Merida in &lt;em&gt;Brave&lt;/em&gt; with her bouncy and curly hair, you learn how millions of hairs can be simulated if you think of them as being a huge system of springs.&lt;br /&gt;
As the lessons progress, you can learn about animation roles and will discover&amp;#160;&lt;a href=&quot;https://youtu.be/1EKs0YXIpUs&quot; target=&quot;_blank&quot;&gt;what a technical director does&lt;/a&gt;&amp;#160;in the animation process.&lt;br /&gt;
The lessons are appropriate for grades 5 and up - though I can see many adults and younger kids interested in animation from a technical or artistic side enjoying the free series.&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/YeYW8TIWLG8?rel=0&amp;amp;showinfo=0&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;

 
    </content:encoded>

    <pubDate>Tue, 20 Dec 2016 01:33:00 +0000</pubDate>
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</item>
<item>
    <title>Major Money</title>
    <link>https://serendipity35.net/index.php?/archives/3336-Major-Money.html</link>
            <category>Careers &amp; Work</category>
            <category>STEAM &amp; STEM</category>
            <category>TRENDS</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;p&gt;&lt;!-- s9ymdb:2710 --&gt;&lt;img alt=&quot;money&quot; class=&quot;serendipity_image_right&quot; src=&quot;https://serendipity35.net/uploads/money.jpg&quot; style=&quot;width:150px&quot; title=&quot;money&quot; /&gt;With all the talk about alternatives to the degree and open education, we still have 70% of American high school graduates enrolling in college. You would hope that the major they choose are not based solely on money, but salaries are not only important to students but have been important marketing tools for colleges.&lt;br /&gt;
The job site Glassdoor did&amp;#160;&amp;#160;an analysis of nearly 500,000 resumes and salary reports they hold for their job-seeking users and came up with a&lt;a href=&quot;https://www.glassdoor.com/blog/50-highest-paying-college-majors/&quot; target=&quot;_blank&quot;&gt; ranking of the&amp;#160;50 majors&lt;/a&gt; that pay the most during the first five years out of college.&lt;br /&gt;
The top ten majors range in salaries from $70,000-58,000.&lt;br /&gt;
1. Computer Science&lt;br /&gt;
2. Electrical Engineering&lt;br /&gt;
3. Mechanical Engineering&lt;br /&gt;
4. Chemical Engineering&lt;br /&gt;
5. Industrial Engineering&lt;br /&gt;
6. Information Technology&lt;br /&gt;
7. Civil Engineering&lt;br /&gt;
8. Statistics&lt;br /&gt;
9. Nursing&lt;br /&gt;
10. Management Information Systems&lt;br /&gt;
Do you see a theme in the top 10? Yes, STEM majors take most of the top spots. They also point to likely entry-level positions, such as for #6&amp;#160;IT being a programmer analyst, technical support and systems engineer. Social Work comes in at #49 with a &amp;#160;median base salary of &amp;#160;$41,656. Biology slips in at #50 at&amp;#160;$41,250 for entry-level jobs like lab assistant or paramedic, Education (K12 teachers) comes in at #41.&lt;br /&gt;
&amp;#160;&lt;/p&gt;

 
    </content:encoded>

    <pubDate>Fri, 04 Nov 2016 13:06:00 +0000</pubDate>
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    <title>A 16mm Education</title>
    <link>https://serendipity35.net/index.php?/archives/3331-A-16mm-Education.html</link>
            <category>About Us</category>
            <category>Media</category>
            <category>STEAM &amp; STEM</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;p&gt;&lt;!-- s9ymdb:5639 --&gt;&lt;img alt=&quot;16mm projector&quot; class=&quot;serendipity_image_right&quot; src=&quot;https://serendipity35.net/uploads/16mm.jpg&quot; style=&quot;float:right; width:222px&quot; /&gt;My elementary school days were the 1960s and back then seeing a film in class was a big deal. Those &lt;a href=&quot;https://www.youtube.com/channel/UCFdKnjmeaUvJ4ZJmENHwCCA&quot; target=&quot;_blank&quot;&gt;16mm educational films&lt;/a&gt;&amp;#160;often left a bigger impression on me than the books and lessons. A decade or so later and I was the teacher in the classroom and I became very good at threading those old 16mm projectors that often ate up the film.&lt;br /&gt;
Television as an educational tool was pretty rare. I recall my fellow students sitting on the floor of the gym in 1962 to watch one small television set as John Glenn became the first American to orbit the Earth.&lt;br /&gt;
A bit more than a decade later I was threading one of those 16mm projectors as a teacher to show my students films. Some teachers took advantage of using films a bit too often. We called them &quot;plans in a can&quot; and they were popular emergency plans in case you were absent without warning or on a day before vacation.&lt;br /&gt;
I was pretty frugal in my use of films, but I also taught a course on film and video production, so I think I had legitimate reasons to show films. Before there were home video players, 16mm films were the only way to do it.&lt;br /&gt;
The Sony Betamax hit the U.S. in 1975, and my school bought a VHS videocassette recorder (VCR) in 1977 when it was edging out the Betamax for the home video market. That VCR was something I used more and more, though my students were still shooting their own video on reel-to-reel VTRs (videotape recorders).&lt;br /&gt;
Sony changed that with their 1983 Betamovie cassette camcorder. My school bought a full size VHS camcorder and so did I. My first home movies of my newborn son were recorded with a video camera plugged into a VHS deck.&lt;br /&gt;
But I have very fond and surprisingly vivid memories of those old 16mm films that I saw a s a kid in school.&lt;br /&gt;
Many of them have emerged online. I assume that many of these films have had their copyright lapse, or maybe the companies that produced them have gone out of business or just don&#039;t care about their use any more.&lt;br /&gt;
I recall this film on &quot;Lunchroom Manners&quot; as one I saw in school. I also recall Pee Wee Herman using part of it in one of his shows. Watching &quot;Mr. Bungle&quot; in school settings today reminds me of my own school and the kids look like a lot I did then and my fellow students. Since I have no film and video of my own early days, these are like home movies.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/oD9iL1iRb8A&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
I can imagine teachers in the late 1940s and 1950s showing in a health class films like the 1951 &amp;#160;&quot;&lt;a href=&quot;https://youtu.be/RRF-nB8xJLI&quot;&gt;Going Steady&lt;/a&gt;.&quot; (It doesn&#039;t portray going steady as a good idea.) And I&#039;m not sure how teenagers in 1949 would have viewed the tips in&amp;#160;&lt;a href=&quot;https://youtu.be/j_7eVWPjm6A&quot;&gt;Dating Do&#039;s and Don&#039;ts&lt;/a&gt;. These were made by &lt;a href=&quot;https://www.youtube.com/playlist?list=PL8yRi2lnQhJGUVkz1PPZ8Qr_ADwqr4L_H&quot; target=&quot;_blank&quot;&gt;Coronet Instructional Films&lt;/a&gt;, which produced hundreds of films for the school market.&lt;br /&gt;
Public domain films from the &lt;a href=&quot;https://archive.org/details/prelinger&quot; target=&quot;_blank&quot;&gt;Library of Congress Prelinger Archive and Archive.org&lt;/a&gt; can be a real trip down memory lane for people who came of age in the 1940s through the 1970s.&lt;br /&gt;
But the films I saw in school that left the biggest impression on me were the ones about science. Many of them were well made and from Hollywood producers and studios. I vividly recall &quot;Our Mr. Sun,&quot; a film directed by &lt;a href=&quot;http://amzn.to/2ct4VJ9&quot; target=&quot;_blank&quot;&gt;Frank Capra&lt;/a&gt; who is best known for &lt;a href=&quot;http://amzn.to/2ckmK8y&quot; target=&quot;_blank&quot;&gt;It&#039;s a Wonderful Life&lt;/a&gt;, &lt;a href=&quot;http://amzn.to/2cmfmg5&quot; target=&quot;_blank&quot;&gt;Mr. Smith Goes to Washington&lt;/a&gt;&amp;#160;and many others.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/6zhuBw5rjj0?rel=0&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
That film launched the Bell System Science series. My father worked at Bell Labs in New Jersey then, so I thought then that he might have had some vague connection to these films (he didn&#039;t). It was the time time of the space race with Russia and an early version of STEM education that we all needed to know more about science. My father was determined I would be the first in the family to attend college and really wanted me to become an engineer.&lt;br /&gt;
With animation and live action, &quot;Our Mr. Sun&quot; was really well-made for the time. Capra had been producing documentaries for the Army during WWII such as the &lt;em&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Why_We_Fight&quot; target=&quot;_blank&quot;&gt;Why We Fight&lt;/a&gt;&lt;/em&gt; series and this documentary side business continued after the war. I know I saw that film multiple times in school, but this Technicolor beauty was originally telecast in 1956 and 1957 to 9 million homes and then some 600 16mm prints were distributed to schools and community organizations through the Bell Telephone System film libraries.&lt;br /&gt;
Another film I recall was on&amp;#160;the atom. I grew up in that &quot;atomic age&quot; when the fear of nuclear war was very real. The film I recall was produced by&amp;#160;Walt Disney Educational Media.&amp;#160;Walt Disney began hosting his own television show for ABC in 1954. In exchange for a weekly hour-long Disney television program, ABC was funding some of the construction of Disneyland. The show was originally named &lt;em&gt;Disneyland&lt;/em&gt;&amp;#160;but went through later incarnations as &lt;em&gt;Walt Disney Presents, Walt Disney&#039;s Wonderful World of Color, The Wonderful World of Disney&lt;/em&gt; etc. All in all they&amp;#160;ran for an amazing&amp;#160;54 years.&lt;br /&gt;
The &quot;Our Friend the Atom&quot; was a pro-nuclear energy film but it did compare atomic energy to a genie in a bottle, both of which are capable of doing&amp;#160;good and evil.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/QDcjW1XSXN0&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Not all the films were about hard science and another one I recall must have had some impact on my decision to go into the humanities and major in English. Another from the Bell Science series produced by Frank Capra was &quot;&lt;a href=&quot;https://youtu.be/rVWscPbI-r4&quot; target=&quot;_blank&quot;&gt;Alphabet Conspiracy&lt;/a&gt;&quot; which was the story of the science of language and linguistics. The premise was a plot to destroy the alphabet and all language and it featured the very odd Hans Conried.&lt;br /&gt;
The growth of television after WWII scared many parents and educators. Kids were watching a lot of TV and, like film and comic books before it, the fear was that it would rot their minds. The same cry was heard with videogames, the Internet and now with smartphones, which contain all those formats.&lt;br /&gt;
I wrote my Master&#039;s thesis on the influence of television on children in regard to violence and isolation. There is no doubt that all this media influenced several generations, but I&#039;m not sure that it rotted any brains. I suspect it inspired many kids.&lt;/p&gt;

&lt;p style=&quot;text-align:right&quot;&gt;This post first appeared at &lt;a href=&quot;http://ronkowitz.blogspot.com/&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;One-Page Schoolhouse&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

 
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    <pubDate>Mon, 19 Sep 2016 00:05:00 +0000</pubDate>
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    <title>Listening to Wikipedia</title>
    <link>https://serendipity35.net/index.php?/archives/3288-Listening-to-Wikipedia.html</link>
            <category>Media</category>
            <category>STEAM &amp; STEM</category>
            <category>Tech</category>
            <category>WebCetera</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;width: 900px&quot;&gt;
&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;&lt;!-- s9ymdb:5611 --&gt;&lt;!-- s9ymdb:5611 --&gt;&lt;img alt=&quot;visual&quot; class=&quot;serendipity_image_center&quot; src=&quot;https://serendipity35.net/uploads/hatnote-wikipedia.JPG&quot; style=&quot;width:892px&quot; /&gt;screenshot of the hatnote visualization of Wikipedia edits&lt;/div&gt;
&lt;/div&gt;

&lt;p&gt;There is a wonderful &lt;a href=&quot;https://en.wikipedia.org/wiki/STEAM_fields&quot; target=&quot;_blank&quot;&gt;STEAMy&lt;/a&gt; mashup application online that lets you listen to the edits being made right now on Wikipedia. How? It assigns sounds to the edits being made. If someone makes an addition, it plays a bell. It someone makes a subtraction from an entry, you&#039;ll hear a string plucked. The pitch changes according to the size of the edit - the larger the edit, the deeper the note.&lt;br /&gt;
The result is a pleasantly tranquil random but musical composition that reminds me of some music from Japan and China.&lt;br /&gt;
You can also watch recent changes. A the top of the page, green circles show edits being made by unregistered contributors, and purple circles mark edits performed by automated bots. White circles are brought to you by Registered Users.&lt;br /&gt;
If you hear&amp;#160; a swelling string sound, it means that a new user has join the site.(You can welcome him or her by clicking the blue banner and adding a note on their talk page.)&lt;br /&gt;
You can select a language version of Wikimedia to listen to. &lt;a href=&quot;http://listen.hatnote.com/#en&quot; target=&quot;_blank&quot;&gt;When I selected English&lt;/a&gt; Wikipedia edits at midday ET, there were about 100 edits per minute resulting in a a slow but steady stream of sound. You can select multiple languages (refresh the page first) if you want to create a cacophony of sounds. You can listen to the very quiet sleeping side of the planet or the busier awake and active side. The developers say that there is something reassuring about knowing that every user makes a noise, every edit has a voice in the roar.&lt;br /&gt;
The site is at &lt;strong&gt;&lt;a href=&quot;http://listen.hatnote.com&quot; target=&quot;_blank&quot;&gt;listen.hatnote.com&lt;/a&gt;&lt;/strong&gt; and the notes there tell us that&amp;#160;Hatnote grew out of a 2012 &lt;a href=&quot;https://en.wikipedia.org/wiki/WMF_Group&quot; target=&quot;_blank&quot;&gt;WMF Group&lt;/a&gt; hackathon. It is built using &lt;a href=&quot;http://d3js.org&quot; target=&quot;_blank&quot;&gt;D3&lt;/a&gt; and &lt;a href=&quot;https://github.com/goldfire/howler.js&quot; target=&quot;_blank&quot;&gt;HowlerJS&lt;/a&gt; and is is based on &lt;a href=&quot;http://bitlisten.com&quot; target=&quot;_blank&quot;&gt;BitListen&lt;/a&gt; by &lt;a href=&quot;https://www.maxlaumeister.com/&quot; target=&quot;_blank&quot;&gt;Maximillian Laumeister&lt;/a&gt;. The source code is &lt;a href=&quot;https://github.com/hatnote/listen-to-wikipedia&quot; target=&quot;_blank&quot;&gt;available on GitHub&lt;/a&gt;. It was built by Hatnote, &lt;a href=&quot;http://github.com/slaporte&quot; target=&quot;_blank&quot;&gt;Stephen LaPorte&lt;/a&gt; and &lt;a href=&quot;http://github.com/mahmoud&quot; target=&quot;_blank&quot;&gt;Mahmoud Hashemi&lt;/a&gt;.&lt;br /&gt;
&lt;a href=&quot;https://en.wikipedia.org/wiki/Gordon_music_learning_theory#Audiation&quot; target=&quot;_blank&quot;&gt;Audiation&lt;/a&gt; is a term used to refer to comprehension and internal realization of music, or the sensation of an individual hearing or feeling sound when it is not physically present. Musicians previously used terms such as aural perception or aural imagery to describe this concept, though aural imagery would imply a notational component while audiation does not necessarily do so. &lt;a href=&quot;https://en.wikipedia.org/wiki/Gordon_music_learning_theory&quot; target=&quot;_blank&quot;&gt;Edwin Gordon suggests&lt;/a&gt; that &quot;audiation is to music what thought is to language,&quot; and his research based on similarities between how individuals learn language and how they learn to make and understand music.&lt;br /&gt;
As the Hatnote site points out, Wikipedia is a top 10 website worldwide with hundreds of millions of users. It includes more than a dozen actual projects including Wiktionary, Commons, and Wikibooks. It uses more than 280 languages. Perhaps more amazingly, it has only about 200 employees and relies mostly on community support for content, edits - and donations. Compare that business model to other top 100 websites worldwide.&lt;br /&gt;
&amp;#160;&lt;/p&gt;

 
    </content:encoded>

    <pubDate>Mon, 09 May 2016 11:52:00 +0000</pubDate>
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    <title>The Maker Movement Connects STEM and STEAM</title>
    <link>https://serendipity35.net/index.php?/archives/3272-The-Maker-Movement-Connects-STEM-and-STEAM.html</link>
            <category>Digital Humanities</category>
            <category>Maker-DIY-SDL</category>
            <category>Presentations</category>
            <category>Professional Learning</category>
            <category>STEAM &amp; STEM</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;p&gt;&lt;a href=&quot;https://commons.wikimedia.org/wiki/File:Hackerspace_billboard.jpg#/media/File:Hackerspace_billboard.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;Hackerspace billboard.jpg&quot; class=&quot;serendipity_image_center&quot; src=&quot;https://upload.wikimedia.org/wikipedia/commons/c/cd/Hackerspace_billboard.jpg&quot; style=&quot; width: 500px;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size:12px;&quot;&gt;&lt;a href=&quot;https://commons.wikimedia.org/wiki/File:Hackerspace_billboard.jpg#/media/File:Hackerspace_billboard.jpg&quot; target=&quot;_blank&quot;&gt;Photo: &lt;/a&gt;&lt;a class=&quot;external text&quot; href=&quot;http://www.flickr.com/people/14816354@N03/&quot; rel=&quot;nofollow&quot;&gt;Dave Jenson&lt;/a&gt; - &lt;a class=&quot;external text&quot; href=&quot;http://www.flickr.com/photos/speednutdave/6031858058/&quot; rel=&quot;nofollow&quot;&gt;We&amp;#39;re working on it!&lt;/a&gt;, &lt;a href=&quot;http://creativecommons.org/licenses/by-sa/2.0&quot; title=&quot;Creative Commons Attribution-Share Alike 2.0&quot;&gt;CC BY-SA 2.0&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Maker culture has been growing, but it contains a number of subcultures. For me, maker culture now includes hackerspaces, fab(rication) labs and other spaces that encourage a DIY (do-it-yourself) approach to innovation.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
These spaces are found around the world, and some probably existed prior to the use of the makerspace label.&amp;#160;Like-minded people use these spaces&amp;#160;to share ideas, tools, and skills.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
Some&amp;#160;hackerspaces and makerspaces are found at&amp;#160;universities with a technical orientation, such as MIT and Carnegie Mellon. But I have found that many of these spaces are quite closed spaces that are available to only students in particular programs or majors and perhaps not to the entire university community or the wider surrounding community.&lt;/p&gt;

&lt;p&gt;So, spaces have also emerged in K-12 schools, public libraries, and in the community.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;!-- s9ymdb:5595 --&gt;&lt;img alt=&quot;banner&quot; class=&quot;serendipity_image_center&quot; src=&quot;https://serendipity35.net/uploads/steam2016.jpg&quot; style=&quot;margin-bottom: 15px; margin-top: 15px; width: 500px;&quot; /&gt;&lt;br /&gt;
The &lt;a href=&quot;http://njedge.net/activities/facultyshowcase/2016/&quot; target=&quot;_blank&quot;&gt;NJEDge.Net Faculty Best Practices Showcase&lt;/a&gt; is an excellent venue to showcase your work, work-in-progress, or posters to the New Jersey Higher Ed and K-12 communities. This month, I will be part of a presentation along with&amp;#160;Emily Witkowski (Maplewood Public Library) and&amp;#160;Danielle Mirliss (Seton Hall University) titled &amp;quot;The Maker Movement Connects STEAM Across New Jersey.&amp;quot; &amp;#160;STEM (Science, Technology, Engineering, Math) gets plenty of attention these days, but this particular conference is focused on&amp;#160;teaching innovations in STEAM - that&amp;#39;s STEM with the needed addition of the Arts, including language arts and the digital humanities, and drawing on design principles and encouraging creative solutions.&lt;/p&gt;

&lt;p&gt;The keynote speaker at the Showcase is Georgette Yakman, founding researcher and creator of &lt;strong&gt;&lt;a href=&quot;http://steamedu.com/&quot; target=&quot;_blank&quot;&gt;ST?@M&lt;/a&gt;. &lt;/strong&gt;The&amp;#160;acronym, in this context, represents how the subject areas relate to each other: Science &amp;amp; Technology, interpreted through Engineering &amp;amp; the Arts, all based on mathematical elements.&amp;#160;The A stands for a&amp;#160;broad spectrum of the arts, going beyond aesthetics to include&amp;#160;the liberal arts, folding in Language Arts, Social Studies, Physical Arts, Fine Arts &amp;amp; Music and the ways each shapes developments in STEM fields.&lt;/p&gt;

&lt;p&gt;The&amp;#160;Rhode Island School of Design&amp;#160;is a good example of having a&amp;#160;&lt;a href=&quot;http://stemtosteam.org/%20&quot; rel=&quot;nofollow&quot;&gt;STEM to STEAM&lt;/a&gt;&amp;#160;program and maintains an&amp;#160;&lt;a href=&quot;http://map.stemtosteam.org/&quot;&gt;interactive map&lt;/a&gt;&amp;#160;that shows global STEAM initiatives. &lt;a href=&quot;https://en.wikipedia.org/wiki/John_Maeda&quot; style=&quot;text-decoration: none; color: rgb(11, 0, 128); background: none;&quot; title=&quot;John Maeda&quot;&gt;John Maeda&lt;/a&gt;, (2008 to 2013 president of Rhode Island School of Design) has been a leader in bringing the initiative to the political forums of educational policy.&amp;#160;&lt;/p&gt;

&lt;p&gt;Our Showcase presentation presents three aspects of the maker movement: in classrooms, in libraries and the community, and in higher education. We are part of the &lt;a href=&quot;https://www.linkedin.com/groups/8399109&quot; target=&quot;_blank&quot;&gt;NJ Maker Consortium&lt;/a&gt;,&amp;#160;which brings together educators and librarians in K-12 and Higher Ed. The consortium looks to provide local support, networking, and training for individuals working to establish or grow makerspace programs in their schools or library branches.&lt;/p&gt;

&lt;p&gt;In 2016, the second annual &lt;a href=&quot;http://njmakersday.org/&quot; target=&quot;_blank&quot;&gt;New Jersey Makers Day&lt;/a&gt;&amp;#160;has expanded to a two-day event, March 18 and 19. This celebration of maker culture occurs in locations across NJ and connects all-ages at libraries, schools, businesses, and independent makerspaces that support making, tinkering, crafting, manufacturing, and STEM-based learning.&amp;#160;&lt;/p&gt;

 
    </content:encoded>

    <pubDate>Tue, 08 Mar 2016 13:30:00 +0000</pubDate>
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    <title>Getting Started With Arduino</title>
    <link>https://serendipity35.net/index.php?/archives/3249-Getting-Started-With-Arduino.html</link>
            <category>Learning</category>
            <category>Maker-DIY-SDL</category>
            <category>STEAM &amp; STEM</category>
            <category>Tech</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;!-- s9ymdb:5581 --&gt;
&lt;p&gt;&lt;img alt=&quot;code&quot; class=&quot;serendipity_image_enter&quot; src=&quot;http://davecormier.com/edblog/blinksketch.png&quot; style=&quot;width:400px&quot; title=&quot;code&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Dave Cormier did a nice post about getting his kids (7 &amp;amp; 9) playing and learning with an &lt;a href=&quot;http://www.amazon.com/gp/product/B00UET6VJ6/ref=as_li_tl?ie=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B00UET6VJ6&amp;amp;linkCode=as2&amp;amp;tag=poetsonline&amp;amp;linkId=5GIOFHCUQJWU5TDC&quot; rel=&quot;nofollow&quot;&gt;Arduino starter kit&lt;/a&gt;&lt;img alt=&quot;&quot; src=&quot;http://ir-na.amazon-adsystem.com/e/ir?t=poetsonline&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B00UET6VJ6&quot; style=&quot;border:none !important; margin:0px !important; width:1px&quot; /&gt; for Christmas. (Kits run about $100-150 but you can buy an &lt;a href=&quot;http://www.amazon.com/gp/product/B008GRTSV6/ref=as_li_tl?ie=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B008GRTSV6&amp;amp;linkCode=as2&amp;amp;tag=poetsonline&amp;amp;linkId=FM7FMLNIPBNHZ7I6&quot; rel=&quot;nofollow&quot;&gt;Arduino board&lt;/a&gt;&lt;img alt=&quot;&quot; src=&quot;http://ir-na.amazon-adsystem.com/e/ir?t=poetsonline&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B008GRTSV6&quot; style=&quot;border:none !important; margin:0px !important; width:1px&quot; /&gt; for about $20 if you&#039;re already working with maker electronics and coding.)&amp;#160;If you are an adult, kid, parent or teacher, this first (with more to come?) post is a nice intro into this popular maker tool.&lt;br /&gt;
One very basic thing&amp;#160;he discovered is&amp;#160;that you do need to understand code. You don&#039;t need a lot of experience with it, but if you have never looked at code (even HTML web page code), it will seem a bit confusing at first. &amp;#160;&lt;br /&gt;
Arduino uses a simplified version of C++ and most people will be able to figure out by context clues (Ah, like reading!) some of what the code is doing.&lt;br /&gt;
He also learned right away that &quot;arduino&quot; is also software that you need to download and put on your computer.&lt;br /&gt;
As you start to write you &quot;sketch&quot; (code) in order to upload it to your Arduino hardware via a USB cable, you discover that there are lots of sketches available online and with the arduino software itself to get you started. But you will need to learn new stuff.&lt;br /&gt;
He shows a&amp;#160;simple example of some code with notes (shown above). This code tells the Arduino to send&amp;#160;power to pin 13 and then to turn&amp;#160;pin 13 on and off at 3 second intervals.&lt;br /&gt;
If your&amp;#160;Arduino board has an LED bulb in pin 13, it will light up according to those commands.&lt;br /&gt;
But he also had to learn that the LED needed to plug into the&amp;#160;ground that is right next to it and hat the long leg of the LED is the ‘+’ and it goes in pin 13 and the short leg of the LED is the ‘-‘ and goes in the ground.&amp;#160;&lt;br /&gt;
Okay, that&#039;s not exactly amazing output, but Dave and his kids are a ways off from building a robotic obstacle-avoiding car (like the one in the video below) which requires more parts, some building and more coding - but it is doable.&lt;br /&gt;
You can &lt;a href=&quot;http://davecormier.com/edblog/2015/12/29/arduino-with-kids-getting-started-notes-from-week-1/&quot; target=&quot;_blank&quot;&gt;read Dave&#039;s first post&lt;/a&gt; on his blog and follow his learning. Let&#039;s see where the Cormiers&amp;#160;go with this.&lt;/p&gt;

&lt;p&gt;&amp;#160;&lt;/p&gt;

&lt;p&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/t3kXWSctj2Q&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;

&lt;p&gt;&amp;#160;&lt;/p&gt;

 
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    <pubDate>Mon, 04 Jan 2016 08:55:00 +0000</pubDate>
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    <title>What Most Schools Don't Teach </title>
    <link>https://serendipity35.net/index.php?/archives/3244-What-Most-Schools-Dont-Teach.html</link>
            <category>Language</category>
            <category>RESOURCES</category>
            <category>STEAM &amp; STEM</category>
            <category>Teaching &amp; Classroom Practices</category>
            <category>TRENDS</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;p&gt;What is it that most schools don&#039;t teach? Coding.&lt;br /&gt;
Coding - transforming actions into a symbolic language - is offered in colleges and in many high schools, but computer science is not part of the core curriculum alongside other courses such as biology, chemistry or algebra that all students take.&lt;br /&gt;
Launched in 2013, &lt;a href=&quot;https://code.org/learn&quot; target=&quot;_blank&quot;&gt;Code.org&lt;/a&gt; is a non-profit dedicated to expanding access to computer science, and increasing participation by women and underrepresented students of color. Their vision is that every student in every school should have at least the opportunity to learn computer science.&lt;/p&gt;

&lt;p&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/nKIu9yen5nc?rel=0&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;

&lt;p&gt;Code.org is organizing its “&lt;a href=&quot;https://code.org/learn&quot;&gt;Hour of Code&lt;/a&gt;” event for the third consecutive year as part of Computer Science&amp;#160;Education Week. They give students the opportunity to learn about programming with&amp;#160;free online tutorials and instructional videos. There are more than 191,000 events in more than 180 countries and one-third of all U.S. schools are participating, They expect to reach 50 million students this week.&lt;/p&gt;

&lt;p&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/mFPg96gdPkc?rel=0&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;

&lt;p&gt;Coding is becoming an increasingly crucial skill. If you hear asked (or you ask) &quot;Why do I need to learn to code? I&#039;ll never use it to be a ________ (fill in the blank),&quot; I can identify. Teaching English for many years, I always heard that question with poetry or some other item being substituted for &quot;coding.&quot; I knew students would need language skills, including learning to interpret language, understand symbolism etc., but it was hard to make the point to someone who had no idea what they would do or need in life.&lt;br /&gt;
Do I believe everyone in the future will be doing coding? No, but I believe understanding how code works to run much of the world we live in is essential, at least on a basic level.&lt;br /&gt;
This month, the &quot;Hour of Code&quot; campaign from nonprofit Code.org makes that very visible. If you look at its website, you can see that it is aimed at students and teachers in K-12, although it is is clear that people older have as many (or more) gaps in their coding knowledge.&lt;br /&gt;
The site uses popular movie characters from films like &lt;em&gt;Frozen&lt;/em&gt; and &lt;em&gt;Star Wars&lt;/em&gt; as avatars for coding activities.&lt;br /&gt;
not unlike when I was teaching students in the late 1970s to &lt;a href=&quot;https://turtleacademy.com/&quot; target=&quot;_blank&quot;&gt;make a turtle on a screen move&lt;/a&gt; by writing Logo programs. That was Apple Logo which was an early implementation of &lt;a href=&quot;https://en.wikipedia.org/wiki/Logo_%28programming_language%29&quot; target=&quot;_blank&quot;&gt;Logo&lt;/a&gt; that was popular then due to marketing for Apple&#039;s Apple II computer.&lt;br /&gt;
This week (but really all year), educators, extracurricular leaders, and parents are being encouraged to introduce kids to coding. There are many free, online coding tutorials designed for all ages. Some tutorials are designed to be suitable for kids as young as 4 and even for implementation without computers. But many of these tutorials are designed as games that are accessible for computers, laptops, tablets, and smartphones.&lt;br /&gt;
This year 3 for the &quot;Hour of Code&quot; and partnerships for licensing with Microsoft and Disney to create tutorials using settings and &lt;a href=&quot;https://code.org/mc&quot; target=&quot;_blank&quot;&gt;characters from Minecraft&lt;/a&gt; or &lt;em&gt;Star Wars&lt;/em&gt; makes coding more appealing to children. &quot;The goal of the Hour of Code is not to teach anybody to become an expert computer scientist in one hour,&quot; reads the description on Hour of Code&#039;s homepage. &quot;One hour is only enough to learn that computer science is fun and creative, that it is accessible for all ages, for all students, regardless of background.&quot;&lt;br /&gt;
A sample is an activity (there are also sequenced courses at different age and ability levels) to program characters from the Star Wars universe to make a game of your own creation. In the video below, Star Wars film producer Kathleen Kennedy introduces some broad uses of computer programming, and then Rachel Rose, Senior Engineer for the Star Wars Animation and Creature Team, walks you through the basics of programming using Blockly.&lt;br /&gt;
&lt;a href=&quot;https://en.wikipedia.org/wiki/Blockly&quot;&gt;Blockly&lt;/a&gt; is a client-side JavaScript library for creating visual block programming editors. It is a project of Google and is open-source It runs in a web browser, and resembles another simple programming language called &lt;a href=&quot;https://en.wikipedia.org/wiki/Scratch_%28programming_language%29&quot; target=&quot;_blank&quot;&gt;Scratch&lt;/a&gt;. Blockly seems almost too easy as it uses blocks that link together to make writing code easier. But it can generate JavaScript, Python, PHP or Dart code and can be customized to generate code in any computer language.&lt;br /&gt;
&lt;br /&gt;
.&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/v7jSy_yE9U0?rel=0&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
If you try the activity, it is obvious that critical thinking and thoughtful placement of the blocks is required to make the program run correctly.&lt;img alt=&quot;code 1&quot; class=&quot;serendipity_image_center&quot; src=&quot;https://serendipity35.net/uploads/2_code_lines.JPG&quot; style=&quot;float:left; margin-left:12px; margin-right:12px; width:450px&quot; /&gt;&lt;br /&gt;
Using Blockly as a visual programming language is a great start and, although in the working world most code is typed, each block conatins and corresponds to a line of &quot;real&quot; code which students can view.&lt;br /&gt;
Students doing any of the most basic activities are learning that an algorithm is a series of instructions&amp;#160; on how to accomplish a task. they experience debugging -&lt;br /&gt;
finding and fixing issues in code.&lt;br /&gt;
If they advance through the activities , they will learn what a function is (a piece of code that can be called over and over), and how to customize their code parameters with extra bits of information that you can pass into a function to customize it.&lt;br /&gt;
&lt;br /&gt;
&lt;!-- s9ymdb:5576 --&gt;&lt;img alt=&quot;code 2&quot; class=&quot;serendipity_image_center&quot; src=&quot;https://serendipity35.net/uploads/code_autofill.JPG&quot; style=&quot;float:left; margin-left:12px; margin-right:12px; width:450px&quot; /&gt;Students are reminded that some of the tools, like autofill, seem like &quot;cheats&quot; but are used by full time programmers too in order to speed up the coding and maintain consistency.&lt;br /&gt;
&lt;a href=&quot;https://csedweek.org/unplugged/thinkersmith&quot; target=&quot;_blank&quot;&gt;One activity&lt;/a&gt; is designed for very young coders and kids without access to computers. Using a predefined “Robot Vocabulary,” students will figure out how to guide&lt;br /&gt;
one another to accomplish specific tasks without discussing them first. This teaches students the connection between symbols and actions, as well as the valuable skill of debugging.&lt;/p&gt;

 
    </content:encoded>

    <pubDate>Tue, 08 Dec 2015 07:55:00 +0000</pubDate>
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    <title>Stemming the STEM Gap, But Softly</title>
    <link>https://serendipity35.net/index.php?/archives/3230-Stemming-the-STEM-Gap,-But-Softly.html</link>
            <category>Digital Humanities</category>
            <category>EdTech</category>
            <category>Education 2.0</category>
            <category>Pedagogy &amp; Andragogy</category>
            <category>Professional Learning</category>
            <category>STEAM &amp; STEM</category>
            <category>Tech</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;p&gt;&lt;!-- s9ymdb:5568 --&gt;&lt;img alt=&quot;Einstein says&quot; class=&quot;serendipity_image_center&quot; src=&quot;https://serendipity35.net/uploads/softskills.jpeg&quot; style=&quot;width:686px&quot; title=&quot;Einstein says&quot; /&gt;&lt;/p&gt;

&lt;p&gt;There has been more than&amp;#160;&lt;a href=&quot;http://educationdegrees.nova.edu/resources/infographics/21st-century-schools/&quot; target=&quot;_blank&quot;&gt;$750 million&lt;/a&gt;&amp;#160;in recent years from tech companies to try to help schools bridge the long-acknowledged STEM skills gap. Much of that money was earmarked for what we would term IT. And though I much prefer STEAM (with an arts and digital humanities inclusion) to STEM, most people in any of those areas would probably agree that the gap hasn&#039;t narrowed and may have widened.&amp;#160;&lt;br /&gt;
Reports say that &amp;#160;&lt;a href=&quot;http://www.ardentsupport.com/blog/innovative-it-the-skills-gap-unrealistic-expectations-and-a-flexible-solution/&quot; target=&quot;_blank&quot;&gt;33% of American workers&lt;/a&gt;&amp;#160;are not proficient in the technology required to do their job, and only a tenth of workers believe they have&amp;#160;mastered their workplace tech tools.&amp;#160;&lt;br /&gt;
A&amp;#160;&lt;a href=&quot;http://www.oecd.org/publications/students-computers-and-learning-9789264239555-en.htm&quot; target=&quot;_blank&quot;&gt;new report&lt;/a&gt;&amp;#160;claims that we are still a long way from being able to&amp;#160;adapt technology to the classroom and that the&amp;#160;link between having more technology and better learning is not a direct one.&lt;br /&gt;
It is not news to say that we &amp;#160;don&#039;t know exactly what skills students will need to know to succeed in their future. I have heard a half dozen presentations that discuss the idea that the jobs of the near future for high school and college graduates will require&amp;#160;&lt;a href=&quot;http://blog.edmentum.com/teaching-world-doesnt-exist-yet&quot; target=&quot;_blank&quot;&gt;skills that only 20% of workers today might have&lt;/a&gt;.&lt;br /&gt;
All these reports and studies are focused on &quot;hard skills.&quot; These skills, like coding, are more tangible and easier to measure than some of the &quot;soft&quot; skills that sometimes allow someone to get a job despite having a hard skills gap.&lt;br /&gt;
It is not that education has forgotten about&amp;#160;problem solving and being able to learn new things as needed or being able to produce&amp;#160;solutions to problems that were never covered in class or in the textbook. But in many cases, the refocusing on the hard skills gap may have widened the soft skills gap.&lt;br /&gt;
We frequently champion and applaud innovators and creativity, but we know that those things are &lt;a href=&quot;http://www.inc.com/lou-adler/hiring-guide-soft-skills.html&quot; target=&quot;_blank&quot;&gt;difficult to measure&lt;/a&gt;&amp;#160;and so sometimes more difficult to &quot;sell.&quot; It may be that having those soft skills is exactly what is needed by new workers who are required to acquire new hard skills on the job.&lt;/p&gt;

 
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    <pubDate>Thu, 29 Oct 2015 15:00:00 +0000</pubDate>
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    <title>Kindergarten Engineers</title>
    <link>https://serendipity35.net/index.php?/archives/3202-Kindergarten-Engineers.html</link>
            <category>Learning</category>
            <category>Maker-DIY-SDL</category>
            <category>Pedagogy &amp; Andragogy</category>
            <category>STEAM &amp; STEM</category>
    
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    <author>ronkowitz@gmail.com (Kenneth Ronkowitz)</author>
    <content:encoded>
    &lt;!-- s9ymdb:5564 --&gt;
&lt;p&gt;&lt;img alt=&quot;microfilm plane&quot; class=&quot;serendipity_image_center&quot; src=&quot;https://serendipity35.net/uploads/Plane-Microfilm.jpg&quot; style=&quot;width:499px&quot; title=&quot;microfilm plane&quot; /&gt;&lt;br /&gt;
I was thinking about my earlier &lt;a href=&quot;http://www.serendipity35.net/index.php?/archives/3225-Where-Are-the-Learning-Engineers.html&quot; target=&quot;_blank&quot;&gt;post about &quot;learning engineers&quot;&lt;/a&gt; after I came across a video storybook on &lt;a href=&quot;http://www.pbslearningmedia.org/&quot; target=&quot;_blank&quot;&gt;pbslearningmedia.org&lt;/a&gt; called &quot;&lt;a href=&quot;http://www.pbslearningmedia.org/resource/d173b153-6103-40cb-9e63-9ca0d98aed6a/david-and-kayleen-design-a-glider/&quot; target=&quot;_blank&quot;&gt;David and Kayleen Design a Glider.&lt;/a&gt;&quot; Actually, the first thing I thought of was really the hundreds of balsa wood and paper gliders I had made as a kid.&amp;#160; From those pre-cut balsa wood airplanes that all my friends bought, built and broke, to the ones I ended up building from scratch using balsa, paper and scraps, I learned the basics of aerodynamics.&lt;br /&gt;
Eventually, through a middle school club, I learned to make beautiful rainbow-winged microfilm planes (like the one at top) with rubber band motors that could fly for several minutes in a gymnasium or the several airplane hangars our club visited. It was pretty nerdy at the time and I loved it.&lt;br /&gt;
Years later, as a middle school teacher, I had a devoted little club of kids building planes from paper that were part engineering and part origami.&lt;br /&gt;
Building these airplanes is a way to learn about aerospace engineering, but it was also a way to learn how to follow instructions, about precision and about learning from the mistakes you and your fellow engineers made.&lt;br /&gt;
That video storybook page says that it is a way for children to learn about &quot;the design and structure of airplanes and gliders, and are encouraged to understand the innovation process.&quot;&lt;img alt=&quot;glider&quot; class=&quot;serendipity_image_right&quot; src=&quot;https://serendipity35.net/uploads/balsa_glider.jpg&quot; style=&quot;margin-left:9px; margin-right:9px; width:219px&quot; /&gt;&lt;br /&gt;
I did some digging online about the lesson and the &quot;hoop gliders&quot; they were building. I know that design from a book I had when I was doing that club that contained plans for folding prize-winning paper airplane designs. The hoop glider doesn&#039;t look at all like what most people would envision as a glider - which makes it a good choice of a design to use to get kids thinking about why planes fly.&lt;br /&gt;
One of the things I found online was written by Tom Jenkins [@tomjenkinsstem], a middle school science and STEM teacher in Ohio. He wrote &lt;a href=&quot;https://www.teachingchannel.org/blog/2015/07/09/kindergartners-engineers/&quot; target=&quot;_blank&quot;&gt;Kindergarteners Are Born Engineers&lt;/a&gt; about a lesson he did using the video and hoop gliders with a kindergarten class.&lt;br /&gt;
&lt;!-- s9ymdb:5563 --&gt;&lt;img alt=&quot;hoop glider&quot; class=&quot;serendipity_image_left&quot; src=&quot;https://serendipity35.net/uploads/hoop_glider.jpg&quot; style=&quot;margin-left:9px; margin-right:9px; width:305px&quot; /&gt;He started them talking abou how planes fly, and asking what engineers do and, as you might expect with kids that age, the discussion went in many places. I totally get that part of it involved Thomas the Tank Engine, as many kids think of a railroad engineer first. Eventually one student says that engineers &quot;build things” and that gets him into his true mission.&lt;br /&gt;
They select materials and then test and measure the flights of&amp;#160; the gliders of their own creation. One student suggests using aluminum foil for the hoops because it is lighter, and another suggests instead strips of manila folder “because it’s less floppy.”&lt;br /&gt;
Sounds like a fun and good lesson. But what is most interesting to me about the lesson is what Jenkins fears and discovers.&lt;br /&gt;
He was afraid that the class of little ones would test the gliders, see many of them &quot;fail&quot; and then end up crying. He has seen that happen with older middle-schoolers.&lt;br /&gt;
As expected, most of the planes crashed quickly. But &quot;not one student cried or was disheartened at all. In fact, they all ran back to their workstations and started discussing a new plan. They had failed and that was okay. They had learned a lesson and were going to continue to improve their designs until they were successful.&quot;&lt;br /&gt;
That is huge.&lt;br /&gt;
&lt;!-- s9ymdb:5567 --&gt;&lt;img alt=&quot;Pogo&quot; class=&quot;serendipity_image_center&quot; src=&quot;https://upload.wikimedia.org/wikipedia/en/4/49/Pogo_-_Earth_Day_1971_poster.jpg&quot; style=&quot;float:right; margin-left:9px; margin-right:9px; width:304px&quot; /&gt;And then Jenkins realized that the problem is himself - or as Pogo said it years ago, &quot;We have met the enemy and he is us.&quot;&lt;br /&gt;
Jenkins: &quot;These kindergärtners get it. They understand that learning is a collaborative process. Oftentimes you have to discuss the problem in order to find the best solution. Failure is also an option, and as long as you learn from your mistakes, it can be a positive experience. They had lived the engineering design process their entire lives.&quot;&lt;br /&gt;
He concludes that although he usually spends the first few weeks of a school year the engineering design process (and in his situation, to older kids), they already knew it and he was probably breaking them.&lt;br /&gt;
Kids entering school may be more likely to not fear collaboration, experimentation, guessing at a solution and even failing than the older ones who have been &quot;taught&quot; by assignments, correct answrs and grade to be more hesitant.&lt;br /&gt;
Failure is still often discouraged as a learning experience - intentionally or not - rather than seeing &lt;a href=&quot;https://paradelle.wordpress.com/2015/09/26/the-gift-of-failure/&quot; target=&quot;_blank&quot;&gt;the gift of failure&lt;/a&gt; as a learning tool. We need to remember that children have &quot;an innate ability to learn through the iterative process&quot; and are closer to being engineers and scientists than we give them credit. Not only STEM but STEAM (with that important art and creativity segment) and DIY and maker brought into the K-16 classroom is powerful.&lt;/p&gt;

&lt;p&gt;Pogo Earth Day 1971 poster, licensed under Fair Use &lt;a href=&quot;https://upload.wikimedia.org/wikipedia/en/4/49/Pogo_-_Earth_Day_1971_poster.jpg&quot; target=&quot;_blank&quot;&gt;via Wikipedia&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&amp;#160;&lt;/p&gt;

 
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    <pubDate>Wed, 14 Oct 2015 09:31:00 +0000</pubDate>
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