Digital Humanities - The Future

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To finish this week of posts about digital humanities, I thought I should look to the future of DH. I have no more powers of prognostication than other people in education, and predicting trends that involve technology is particularly difficult -and often very inaccurate.

The future of digital humanities is likely to be shaped by at least three things: ongoing technological advancements, changes in scholarly practices, and evolving research questions. As challenging as it is to predict specific developments, there are some trends and potential directions that may characterize the future of the field.

Integration of AI and Machine Learning: As artificial intelligence (AI) and machine learning technologies continue to advance, we can expect to see increased integration of these tools into digital humanities research. AI algorithms could be used for tasks such as text analysis, image recognition, and data mining, enabling scholars to uncover new insights and patterns in large-scale humanities data.

Virtual and augmented reality technologies have the potential to revolutionize how we engage with cultural heritage sites, historical artifacts, and literary works. Future digital humanities projects may leverage these technologies to create immersive experiences that allow users to explore historical environments, interact with digital reconstructions of ancient texts, or experience literary narratives in new ways.

Digital humanities research has become increasingly reliant on data-driven methodologies and digital technologies, and like scholars in other fields, DH scholars will need to grapple with ethical and social implications. This includes issues related to data privacy, algorithmic bias, and the democratization of access to digital cultural heritage.

The DH community is already more global and is likely to become more diverse and globally interconnected, with scholars from around the world collaborating on projects that reflect a wide range of cultural perspectives and traditions. One would hope that this could lead to new insights into global history, literature, and culture, as well as a greater emphasis on decolonizing digital humanities scholarship.

The interdisciplinary collaboration I wrote about earlier should also put some additional focus on interdisciplinary education and training. Students need to be better equipped with the skills and expertise needed to navigate the complex intersection of technology and the humanities. This could involve partnerships between humanities departments and computer science programs, as well as the development of new curricula that integrate digital methods into traditional humanities disciplines.

 

Digital Humanities and the Public

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I wrote earlier this week about what I see happening in the digital humanities, some history, and the biggest shift I have observed. Today I'm thinking about what is called the "public humanities."

The term public humanities refers to activities, initiatives, and scholarship within the humanities that engage with broader public audiences outside of academia. It encompasses a range of practices aimed at making humanistic knowledge and perspectives accessible, relevant, and meaningful to diverse communities beyond the traditional confines of the university.

I think the goal of public humanities is to bridge the gap between academia and the wider public. This can mean democratizing access to humanistic knowledge. It is an effort to foster a deeper appreciation for the value of the humanities in contemporary society. It reflects a commitment to the idea that the humanities have relevance and significance beyond the walls of the university and can contribute to the enrichment of public life and the promotion of democratic ideals.

How can this be accomplished? It often involves collaboration with community organizations, cultural institutions, and non-profit groups. A meaningful dialogue and partnerships with local communities can help address issues of shared concern and interest. This kind of civic engagement may encourage promoting critical thinking, cultural literacy, historical awareness and may also address social justice issues and advocate for positive social change.

DH programs can include public lectures, workshops, film screenings, exhibitions, and other events that bring together scholars, artists, activists, and members of the public to explore topics of cultural, historical, or philosophical significance.

Digital technologies can help the humanities reach wider audiences through online platforms, digital archives, social media, and interactive multimedia projects.

Public scholarship is something that public humanities scholars often produce. This is work that is accessible to non-specialist audiences, such as books, articles, podcasts, and blog posts. They may also contribute to public debates and discussions on contemporary issues, drawing on insights from the humanities to inform public discourse.

I found this recent article on humanitieswatch.org listing ten forms of public humanities.

1.     public-facing academic work
2.     knowledge derived from practitioners
3.     humanistic knowledge created through collaboration with people that come from various publics
4.     data on the humanities in public
5.     activism informed by humanities research
6.     policymaking related to the humanities
7.     the value of the humanities in the public, and of the public humanities in academia
8.     graduate programs in public humanities
9.     pedagogy for public humanities;
10.  histories, theories, and critiques of the field of public humanities.

A Shift in Digital Humanities

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I claim no expertise in the digital humanities (DH) but I feel like I have been involved or immersed in it since the 1990s. I wrote earlier this week about defining the field and about some history. In the past two decades, several shifts have occurred in the field.

Early on, DH projects often involved individual scholars or small teams working within specific disciplines. A major shift was in the growth of interdisciplinary collaboration. Scholars from diverse fields such as computer science, linguistics, history, literature, cultural studies, and others has led to developments in the digital humanities.

Interdisciplinary collaboration led to the development of innovative methodologies that draw on insights and techniques from multiple disciplines. For example, computer scientists may contribute expertise in data mining and machine learning, while historians provide domain knowledge and research questions.

Collaboration across disciplines also expanded the scope of research in the digital humanities, enabling scholars to tackle complex questions that transcend traditional disciplinary boundaries. This has led to new approaches to studying culture, history, literature, and other subjects.

Collaboration helped facilitate the development of shared infrastructure and resources, such as digital archives, data repositories, and software tools. These resources are often freely available and contribute to the growth of the digital humanities community.

Interdisciplinary collaboration has also enabled digital humanities scholars to engage with broader public audiences by creating accessible and engaging digital projects that communicate scholarly research in innovative ways. More about the public audience in a future post.

Digital Humanities - Some History

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I wrote earlier in this week's series a bit about Digital Humanities history which goes back to what was called "humanities computing" in 1940s and 50s. An early example being Roberto Busa's efforts in the 1940s to create, using an IBM mainframe, a computer-generated concordance to Thomas Aquinas' writings.

The term "digital humanities" is believed to have been coined in the late 20th century. There isn't a single definitive origin point, but I first started to hear the term in academic circles in the 1990s. I recall a bunch of people doing research and writing dissertations on the intersection of computing technologies and humanistic inquiry.

In 1996, John Unsworth, a professor at the University of Virginia, used the term in his essay "What is Humanities Computing and What is Not?" The term "digital humanities" (DH) has become increasingly common in academia and it encompasses a broad range of activities that involve applying digital tools and methods to humanities research and scholarship.

DH includes a number of new ways of doing scholarship that involve collaborative, transdisciplinary, and computationally engaged research, teaching, and publishing. For some older faculty, there was resistance because DH brings to the study of the humanities a recognition that the printed word is no longer the main medium for knowledge production and distribution.

The first specialized journal in the digital humanities was Computers and the Humanities, which debuted in 1966. The Computer Applications and Quantitative Methods in Archaeology (CAA) association was founded in 1973. The Association for Literary and Linguistic Computing (ALLC) and the Association for Computers and the Humanities (ACH) were founded in 1977 and 1978, respectively.

Soon, there was a need for a standardized protocol for tagging digital texts, and the Text Encoding Initiative (TEI) was developed and launched in 1987 and published the first full version of the TEI Guidelines in May 1994. This led to Extensible Markup Language (XML), which is a tagging scheme for digital editing.

Researchers also began experimenting with databases and hypertextual editing, which are structured around links and nodes, as opposed to the standard linear convention of print. In the 1990s, major digital text and image archives emerged at centers of humanities computing in the U.S. (e.g. the Women Writers Project, the Rossetti Archive, and The William Blake Archive[demonstrated the sophistication and robustness of text-encoding for literature.

The advent of personal computing and the World Wide Web meant that Digital Humanities work could become less centered on text and more on design. The multimedia nature of the internet has allowed Digital Humanities work to incorporate audio, video, and other components in addition to text.

The shift from calling this work "humanities computing" to "digital humanities" has been attributed to John Unsworth, Susan Schreibman, and Ray Siemens who, as editors of the anthology A Companion to Digital Humanities (2004). The newer term created an overlap between fields like rhetoric and composition.

In 2006 the National Endowment for the Humanities (NEH) launched the Digital Humanities Initiative (renamed Office of Digital Humanities in 2008), which made widespread adoption of the term "digital humanities" in the United States. DH got a big boost at the 2009 MLA convention in Philadelphia, where digital humanists had their field hailed as "the first 'next big thing' in a long time."

What comes next?