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The Long Summer Slide of 2020

It is known as "summer slide" - the learning loss many students experience during the summer break from school. The topic is often associated with younger students in K-12 but if you have ever taught college students or adult learners (especially in sequential courses) you have also seen it occur.

In 2020, the typical two-month recess became six months for some students because of COVID-19 class cancellations and possibly less-than-ideal attempts at online learning.

Will we see a greater slide this fall than in other years? Will a high school student whose second half of French II, Algebra, or another course be really prepared for the next course this fall? I have friends who teach in secondary schools who fully expect in the fall to have to spend the early weeks (months?) reviewing and catching students up on work before moving forward. They did this in past years, but expect a greater need for remedial instruction for fall 2020. 

When students are not engaged in learning for an extended time, they slide. It would be true if they skipped a semester of took a gap year or were ill for several months. From what I have read, this is particularly true with math, science, language, reading, and any sequential course that builds on a prerequisite.

There has been a lot of research on summer loss the past century which shows young people can lose up to several months’ worth of school-year learning over the summer break, and some studies also show that older students have greater gaps. It is particularly concerning that summer loss seems to be greatest for low-income students for a number of reasons.

There are those who question the whole idea of summer slide, but in my 45 years in classrooms (secondary, undergraduate, and graduate levels) I have seen that loss when students returned in September, even in their work and study habits. 

What is the solution? The standard answer is to keep students engaged in reading and educational activities. But every parent will tell you when school ends motivating students to do things that closely resemble schoolwork is very difficult. Plus, this year many parents were doing more schoolwork support the past few months than ever before and also want a break.

College students might be wise to use some free MOOC offerings to supplement courses from this past semester or to prepare for fall. But again, after a semester fully online, more online learning may not be very appealing.

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Image by Paula Deme from Pixabay

An Open and Shut Educational Case

OER knife
Open Source "Swiss Knife" - illustration by Open Source Business Foundation - licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license

Here are some concepts that I see used as hashtags, which is a sign that they have a following: lifelong learning, lifewide learning. open education, open learning, open universities. Around 2012, when MOOCs went large, the open of Massive Open Online Courses was a really important part of what defined those courses. Today, the open part has been lost in many instances where you see the MOOC term applied to an offering.

I created a category here in 2006 called "Open Everything" as an umbrella term for what I saw as a trend which would include MOOCs, OER (Open Educational Resources), open textbooks, open-source software and other things used in "open education" and beyond what we traditionally have thought of as "education," such as training, professional development and unsupervised learning.

It's not that this openness started in 2012. In 2006, I was posting in that category about a conference on interoperability, iTunes U, podcasts, Creative Commons and other open efforts. It wasn't until 2008 that I used the term "Open Everything" in a post as a movement I was seeing, rather than just my aggregated category of posts. 

That 2006 conference brought together schools using different course management systems (CMS such as WebCT, Blackboard, Moodle, Sakai) to see if there might be ways to have these open and closed CMS work together. Moodle and Sakai were open-source software and schools (including NJIT where I was working) were experimenting with them while still using the paid products. At that time, a survey of officials responsible for software selection at a range of higher education institutions responded in a survey that two-thirds of them had considered or were actively considering using open source products. About 25% of institutions were implementing higher education-specific open-source software of some kind.

On a much larger scale, there were open universities with quite formal learning, such as the Open University in Great Britain. There were efforts at less formal learning online, such as Khan Academy. There was also the beginning of less formal learning from traditionally formal places, such as MIT’s OpenCourseWare.

The MOOC emerged from the availability of free resources, such as blogging sites, that were not open in that you probably could not get to the code that ran it or reproduce it elsewhere but were freely available. 

The Open Everything philosophy embraces equity and inclusion and the idea that every person has a right to learn throughout their lives. It champions the democratization of knowledge. 

In the 14 years since I started writing about this, we have made progress in the use of OER. Open textbooks, which I literally championed at conferences and in colleges, are much easier to get accepted by faculty than it was back then.

Unfortunately, some things that began as open - MOOCs are perhaps the best example - are now closed. They may not be fully closed. You can still enroll in courses online without cost. You may or may not be able to reuse those materials in other places or modify them for your own purposes.

In 2017, I wrote that David Wiley makes the point about "open pedagogy" that "because 'open is good' in the popular narrative, there’s apparently a temptation to characterize good educational practice as open educational practice. But that’s not what open means. As I’ve argued many times, the difference between free and open is that open is “free plus.”

Free plus what? Free plus the 5R permissions." Those five permissions are Retain, Reuse, Revise, Remix and Redistribute. Many free online resources do not embrace those five permissions. 

I view the once-open doors are mostly shut. I hope they won't be locked.

MOOCs at the End of 2019

A recent email update from Class Central as they put together their report for 2019 brought some MOOC news.

"MOOCs are as big in China as they are in the rest of the world combined. According to China’s Ministry of Education, there are around 270 million MOOC learners in China (this number is hard to verify) and about 20 MOOC providers offering 15,000 courses."

They compiled a list of Chinese-language MOOC providers

China MOOCsOther MOOC news at year's end:

edX has a new co-CEOAdam Medros, who will lead the company alongside the founder and CEO Anant Agarwal.

Udacity continues to tweak their pricing,

FutureLearn crosses the10 million learners mark

Coursera courses now start every day.

The Online Learning Perfect Storm

online learnerAwhile back, edX CEO Anant Agarwal wrote in Forbes "How Four Technologies Created The 'Perfect Storm' For Online Learning." The four technologies are cloud computing, video distribution at scale, gamification, and social networking. A commentary by Stephen Downes doesn't question the impact these four have had on online learning, but he does question Agarwal's claim that each is a part of edX.

For example, he notes that the claim that "social networking" is present is because it uses a discussion board. That is certainly a stretch. For gamification he cites "simulation-based games, virtual labs, and other interactive assignments," none of which is integral to edX.

Downes considers the article "lightweight" but though there may not be a perfect storm it is worth noting the impact of those four things beyond edX.

Cloud computing has allowed exponential scalability in many sectors including online learning. Online learning platforms (Does anyone say learning management systems anymore?) became more responsive and faster.

Scalability was certainly key to the emergence of MOOCs. When some colleges tried their own MOOC offerings they realized that they couldn't handle the jump from courses with 25 or 100 students to ones with thousands of students. Of curse, even if you are still offering smaller online courses, the cloud allows all students to benefit from faster, more responsive platforms.

Video has been a part of online learning for 40 years if you go back to ITV, videotapes, CDs and DVDs. Broadbandallowed video to stream and sharing and distribution really hit about the same time as MOOCs were starting to gain initial momentum. YouTube and Vimeo allowed some smaller institutions a way to distribute high-quality videos.

When I was at NJIT, I got the university to sign on in 2007 as one of the first of 16 universities to use Apple's iTunes U. That gave us a much larger presence in online learning. I wrote about it extensively on this blog. But iTunes U didn't grab the market share the way MOOCs and YouTube did. The interface was not friendly to universities or to users. You don't hear it mentioned much by educators now and I doubt that it will exist in 2020.

iTunes U was important for sharing university lectures and some supporting documents. It was more open than what we would expect from Apple because the content was opened up by the institutions (colleges and also educational institutions like museums). I consider it an early tool in the MOOC movement. 

Gamification has been a buzzword for a long time, but it still hasn't made its way into most learning platforms by for-profits or in colleges. There's no doubt that instant feedback and more active engagement in the learning process produces better success, but I find faculty still back off at the word gamification. Some of that fear or disdain is because they associate it with videogames and gaming sounds less "educational." This is a misconception, but one that has persisted. I always used to say that just say "simulation" instead of gamification and you'll get more buy-in from faculty. Sometimes that worked.

Simulations that use game strategies and components can be used in virtual labs and many interactive activities, knowledge checks (graded or not) and assignments in order to promote higher-order thinking tasks such as design, analysis, synthesis and evaluation. The "fun factor" shouldn't be ignored although that is part of the hesitation from faculty. There is this sadly persistent idea that learning is supposed to be difficult and not fun.

Social networking came on strong in the era of Web 2.0. Today it comes in for a lot of criticism. I believe that many educators who were using Twitter, Facebook and other social sites in their teaching have backed away. part of that is the criticism and privacy issues on such sites and part of it is that there are some tools built into platforms that allow for a more private social experience. However, posting your thoughts in an LMS for the rest of the class really doesn't duplicate or approach the experience of posting it online for a large part of the world. Twitter boasts 330 million monthly active users (as of 2019 Q1) and 40 percent (134 million) use the service on a daily basis (Twitter, 2019).    The chance to interact and possibly collaborate across the globe is no small thing.

What will create the next perfect storm in online learning? Agarwal suggests that the next four high-impact technologies will be AI, big data analytics, AR/VR and robotics.