Exploring Virtual and Augmented Reality in Learning


Virtual reality, like rock n’ roll, is not something that can be described well. It must be experienced in order to be fully appreciated and understood.

Interestingly, it has been catching on among educators.

Since 2013, Emory Craig, Director of eLearning at the College of New Rochelle, and Maya Georgieva, Co-Founder and Chief Innovation Officer of Digital Bodies, have been presenting workshops on the topic. They’re working with developers, researchers and educators who are embracing the immersive learning technology, which seems to be on the cusp of widespread use...as well as being on the receiving end of a lot of hype.

Around the time Craig and Georgieva began exploring this emergent medium, the arrival of Google Glass seemed to have ushered in greater popularity. Georgieva was one of the educators to experiment with Google Glass. People suddenly had a wearable ideal of what could be tapped to create an augmented reality (AR) or virtual reality (VR). The much-heralded yet now all-but-defunct product left its mark, as several key technological developments have sprung up to satisfy a new market.

One key development also came from the Internet giant: Google Cardboard. An accessible solution that was ‘easy to get into the hands of educators,’ Georgieva noted, it has helped to generate interest in the use of VR in the learning environment. With only a smartphone app and the inexpensive piece of cardboard, students can be transported to other worlds...




continue reading... "Outside the Boundaries: Exploring Virtual and Augmented Reality in Learning" by Kristi DePaul


Animating Hair Is a Lesson in STEAM

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I am a proponent of the concept of teaching in a STEAM (science, technology, engineering, art, math) framework that goes across disciplines. I have seen many attempts to use science and math in teaching art - some successful, some not.

A new project that does this in an engaging way is a collaboration between Pixar Animation Studios and Khan Academy that is sponsored by Disney. Called "Pixar in a Box," it gives a look behind-the-scenes at how artists at Pixar need to use STEM to make art.

To make balls bounce, leaves in trees move in the wind, fireworks explode or realistic rippling water takes more than drawing skills. It requires computer skills and considerations of math, science such as physics and digital humanities.



In this learning series of videos on simulations, the Pixar artists use hair as an example of an animation problem that needed to be solved. Using examples from their films, such as the character Merida in Brave with her bouncy and curly hair, you learn how millions of hairs can be simulated if you think of them as being a huge system of springs.

As the lessons progress, you can learn about animation roles and will discover what a technical director does in the animation process.

The lessons are appropriate for grades 5 and up - though I can see many adults and younger kids interested in animation from a technical or artistic side enjoying the free series.


Trying to Keep the Web Out of K-12 Classrooms

aolTen years ago, I wrote a post here about how K-12 school districts were being quite protective about content that comes into their classroom via the Web. They have good reasons to be more protective and wary - laws and parents, for example - than higher education. Looking at my older posts here is a kind of educational time travel.

In 2006, I was observing from my university position a lot of filtering of content in the K-12 world. I was thinking back to when I had taught in a NJ school district in the 1990s and was also acting as a computer coordinator.

It seems strange that it was only on October 24, 1995 that the FNC unanimously passed a resolution defining the term Internet. Back then, we were already swapping stories at conferences about the things kids were doing on our school computers and wondering how we would "filter" out the bad stuff.

There were a few radicals who thought we shouldn't filter out anything, but the majority used a library comparison. The librarian is a professional who decides what books get into the school; we will have to be the professionals who decide what online content gets into the school.

In 2006, there were schools blocking Google Earth. Why? Because it had a "chat" feature in it and schools blocked all chat. They were blocking AOL Messenger early on and MySpace and social networking sites. They were blocking this Serendipity35 blog. Not that they had anything against me -they were blocking all blogs.

Most of this was done at a server level with blocking software. In the 90's my school had filters in place and we were constantly uncovering hundreds of flaws. The common examples were instances like filtering "breast" so kids didn't see  nude pictures, but also blocking sites that could be used for research on cancer. The filtering net was very wide.

The only discussion in the schools about the complexities of using the Internet in classrooms was going on in meetings and faculty rooms by adults and not in the classrooms with students. It's the bad side of in loco parentis as we also "protected" teachers from being better users of technology and perhaps even better-informed educators.

With technology, sometimes schools are trying to control something they don't really understand. 

The term "Web 2.0" isn't heard much any more. It referred to the web that was becoming rich in interactivity, a read/write web, social networking, collaboration and community building.

That change became a big wave and has not gone away. And schools, particularly in the K-12 sector, still are having issues with it as a part of education. Have students use those computers in their pockets in class, or collect them and hide them during class. If schools do not help students explore new tools, students will explore on their own and schools are less relevant to their lives and the larger world.

My time traveling in this topic from within this blog turned up old headlines like "MySpace.com is facing a new threat on Capitol Hill" and "Kids outsmart Web filters." Given another decade, perhaps I will write about how odd it seemed that in 2016 we would still stop students from using smartphones in class.


200 Learning Tools

toolboxJane Hart created the Centre for Learning and Performance Technologies (C4LPT) in 2000. In 2007, she compiled her first Top 100 Tools for Learning list. This year the list is at an exhaustive and exhausting 200 tools. She takes votes from learning professionals worldwide (Jane is in the UK.) 

Jane was surprised that Twitter dropped from #1. As someone who bought Twitter stock at a low point in the hopes of selling it when it was higher after being purchased, I am not surprised. 

I like that Jane has also broken down the big list to subsets of tools for Personal and Professional LearningWorkplace Learning and Education

Even if you are a big user of online tools for learning, there are probably some new tools on the 2016 list or her "Movers and Shakers" list that you have never even heard mentioned.

The top vote getters should be familiar to all educators and I would expect that at least a few of these tools are in any teachers' toolbox by now. Jane has more information on each tool on her site.

Here are the Top 20:

1 - YouTube

2 - Google Search

3 - Twitter

4 - PowerPoint

5 - Google Docs/Drive

6 - Facebook

7 - Skype

8 - LinkedIn

9 - WordPress

10 - Dropbox

11 - Wikipedia

12 - Yammer

13 - WhatsApp

14 - Prezi

15 - Kahoot

16 - Word

17 - Evernote

18 - Slideshare

19 - OneNote

20 - Slack



Full list of 200 at http://c4lpt.co.uk/top100tools/