Hello LX: Learning Experience Design

LXI have been teaching since 1975. I have done instructional design (ID) since 2000. The job of an ID was not one I knew much about before I started managing a department tasked with doing it at a university. I hired people trained in ID, but I learned it myself along the way.

As others have said, the job of an instructional designer seems mysterious. One suggestion has been to change the title to Learning Experience Designer. Does that better describe the job and also apply to people who work in corporate and training settings?

I have taught courses about UX (user experience) which involves a "person’s behaviors, attitudes, and emotions about using a particular product, system or service” (according to Wikipedia). Part of that study involves UI (user interface) which “includes the practical, experiential, affective, meaningful and valuable aspects” of the interaction as well as “a person’s perceptions of system aspects such as utility, ease of use and efficiency.”

With more online learning and also blended online and face-to-face learning, there is more attention being given to the learner experience (LX). How students interact with learning, seems to be more than what “user experience” (UX) entails.

UX was coined in the mid ‘1990s by Don Norman. He was then VP of advanced technology at Apple, and he used it to describe the relationship between a product and a human. It was Norman's idea that technology should evolve to put user needs first. That was actually the opposite of how things were done at Apple and most companies. But by 2005, UX was fairly mainstream.

"Learning experience design" was coined by Niels Floor in 2007, who taught at Avans University of Applied Sciences in the Netherlands.

I wrote earlier here about how some people in education still find the job of an instructional designer to be "mysterious."  But call it UX or LX or ID, customizing learning, especially online, is a quite active job categories in industry and and education. Designers are using new tools and analytics to decode learning patterns.

In higher-education job postings and descriptions, I am seeing more examples of LX design as a discipline. That is why some people have said that Learning Experience Design is a better title than Instructional Design. It indicates a shift away from “instruction” and more to "learning." 

Is Instructional Design Still Mysterious?

According to an article at insidehighered.com/digital-learning/  "The field has been around for 75 years, but many still wonder what instructional designers - who are gaining acceptance in higher ed - do."  Having worked in the field for 17 years, I wonder why people (especially in higher ed) still wonder what instructional designers do.

EXCERPT:
"The practice of instructional design emerged during World War II, when the military assembled groups of psychologists and academics to create training and assessment materials for troops. In 1954, Harvard University psychology professor and author B. F. Skinner introduced the concept of programmed instructional materials through his article “The Science of Learning and the Art of Teaching.”

Within a decade, noted academics -- including Robert Gagne, widely considered the father of the field of instructional design -- had embraced the importance of assessment and learning objectives in teaching and learning.

Although higher education typically left course design up to the professors who would teach in traditional classrooms, the popularity of online courses created a need for input from professionals trained in the science of teaching, instructional methods and the technology that would make learning possible for remote students.

And now, the field is growing. A 2016 report funded by the Bill & Melinda Gates Foundation estimated that a minimum of 13,000 instructional designers work on college campuses. The U.S. Bureau of Labor Statistics last year counted 151,000 jobs -- across all school levels and industries -- for instructional designers and those with similar titles: instructional technologist and director of educational research and product strategy, for example. In 2012, CNN Money predicted the field would grow by 28.3 percent within 10 years...

“We’re going to find a digital comparison [with the face-to-face classroom], but it will further encroach on the decisions faculty believe are their domain,” [Lance Eaton, an instructional designer at Brandeis University] said. “The institution might feel otherwise, and the institutional designer will be the person in the middle trying to balance that dynamic.”
                                                             read more 

 

What Is a Modern Learning Experience?

social on mobile

Jane Hart, who I have been following online for many years, is the Director of the Centre for Modern Workplace Learning, which she set up to help organizations and learning professionals modernize their approaches to workplace learning. Reading her online Modern Workplace Learning Magazine has alerted me to trends outside academia and outside the United States.  

She recently posted an article titled "Designing, delivering and managing modern learning experiences" and that made me consider how I would define "modern learning." It would include school experiences for some of us, but for most people today it is more likely an experience that occurs in the workplace and on our own. That itself seems like a big shift from the past. Or is it?

If in 1917, someone had wanted to become a journalist, he could go to college, but he could also get a job without a degree - if he could show he was a good writer. He could do some freelance writing with or without pay to get some experience and samples. Move 50 years to 1967, and the path was more likely to be a school of journalism. What about today?

As Jane points out, the modern learning experience path for the workplace probably includes using: 

  • Google and YouTube to solve their own learning and performance problems
  • social networks like Twitter and LinkedIn to build their own professional network (aka personal learning network)
  • messaging apps on their smartphones to connect with colleagues and groups
  • Twitter to participate in conference backchannels and live chats
  • participating in online courses (or MOOCs) on platforms like Coursera, edX and FutureLearn

The modern learning experience is on demand and continuous, not intermittent, and takes place in minutes rather than hours. It occurs on mobile devices more than on desktop computers.

Jane Hart believes it is also more social with more interacting with people, and that it is more of a personally-designed experience. I don't know if that is true for educational learning. Is it true for the workplace on this side of the pond? Does the individual design the learning rather than an experience designed by someone "in charge."

Modernizing classroom learning has often been about making learning more autonomous (self-directed, self-organized and self-managed) but that model does not easily fit into the model used for the past few hundred years in classrooms.

Checking Accesibility

designLast week, I wrote about a ruling against a university by the Department of Justice for not making its free content online fully accessible. I thought that today I should share some resources you can use to evaluate web materials for accessibility.
You might maintain web pages, including things like blogs and online course materials, and if you're not concerned about making sure they’re accessible for everyone, including people with disabilities, you should.
One easy to use accessibility-checking tool is a browser-based one called the WAVE Accessibility Extension. It is available for Firefox and for Chrome at WAVE Chrome Extension. There is also a WAVE Help site.
The ProfHacker blog has done some interesting posts on accessibility topics, from general ones like User-Friendly Advice for Accessible Web Design and How to Evaluate Your Web Pages for Accessibility to one that I think is a good test to try out with students if you're discussing this topic - To Test for Accessibility, Try Navigating Without Your Mouse.