Immersive Learning Spaces

CAEE Immersive Classroom Concept

Immersive learning spaces will make use of augmented and virtual reality (AR and VR) but most attention on those technologies are around consumer use, especially gaming. What will be the other markets? Is education one of those markets?

Microsoft has been pushing its HoloLens AR headset as an enterprise product, but only in industrial applications. Ford, for example, is using HoloLens headsets to improve its design process, allowing modifications of both its clay models and real cars to be viewed and modified on the fly, without having to re-sculpt or rebuild anything. ThyssenKrupp has been equipping service technicians with HoloLens headsets that show the faults they're trying to diagnose. Engineers remotely can can annotate the physical infrastructure technicians are seeing and guide maintenance and repairs.

A recent EDUCAUSE article predicts that in another decade, "immersive technology will become nearly ubiquitous and virtually unnoticeable, embodied in our eyeglasses and other wearable devices. But before we get there, we have the exciting opportunity to build our understanding of pedagogical frameworks, design new physical and virtual learning spaces, and create transformative learning experiences with immersive technologies."       

VR and AR are found in some makerspaces in libraries and media centers, but thinking more creatively about their use in the design of learning spaces is still at an early stage.

Innovative spaces include both formal and informal opportunities for learning. Some of this requires physical spaces, but it also includes simple design choices such as offering a swivel chair for 360 degree viewing. 

For education, pricing is an important factor for adoption and VR headset pricing is slowly but surely approaching costs that will make them more attractive for schools.


FURTHER READING
VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences

Virtual Reality Devices – Where They Are Now and Where They’re Going

VR and AR: Driving a Revolution in Medical Education & Patient Care

AR and VR in STEM: The New Frontiers in Science

Nontraditional Learning Management Systems in Higher Education

Classroom logoWhen I interviewed for an instructional designer position with Google a few years ago, I was convinced that they were looking to take their Classroom product wider and deeper. I thought that they were ready to take on Blackboard, Canvas et al and start to integrate their free LMS with student information systems, add a gradebook etc.  Mixed in with all their existing tools for video streaming (YouTube) and conferencing (Hangouts) plus Docs and the rest, I really expected them to offer a free LMS that colleges would use. It would be very tempting. Look at how many colleges switched over to Gmail as the official institutional mail system. 

"Nontraditional" learning management systems (I'm thinking of both paid and free ones) have increased in online courses. Much of that movement has come from MOOC use and also from companies who have created their own systems to promote training and course offerings.

A new article from EDUCAUSE looks at graduate student use of Google Classroom. If you were using Classroom for your course a few years ago, you were more likely to be teaching in K-12 than at the undergraduate or graduate levels.

The study looks at many of the areas that have been studied before: improving effectiveness, increasing students' interactions with each other and their instructors and building community online. The difference is the audience of grad students.

The earliest MOOCs were using nontraditional web applications like Facebook and Twitter for higher education. But their use has been more limited - perhaps for an assignment - and few educators would call any one of them or a combination to be the equivalent of an LMS.

The study also points out that products like Schoology have borrowed a lot of UI and design from sites like Facebook. 

This study is small - "When asked if they would use Google Classroom again, five of the seven participants said, "yes." I would consider using Google Classroom again as well, but only for a small course."  But it is a study worth conducting at other institutions and with larger classes, even MOOC-sized ones. 

The author, Stephanie Blackmon, feels "the stream can be a bit daunting for some students" and she is hesitant to rely on it for larger classes. I would be less hesitant, but I don't think Classroom is ready to be the nontraditional LMS for a traditional college-credit course.

But some company, perhaps Google, is going to offer that free LMS and that's when things will really get interesting.

 

 

An overview of Google Classroom features:

How Disrupted Is Education?

track disruption

I had bookmarked a post last fall on emergingedtech.com about digital disruption and it got me wondering about just how disruptive some recent "disruptors" have actually been to education. The article lists six: Delivery, Flipped Classroom, Tools Available, Micro-credentialing, Competency-Based Education (CBE) and Learning Science.

You can argue with their six choices, but they are all disruptors. I might have added others, such as Open Education Resources, including MOOC, but I suppose that might fall under "delivery" too. 

In 2012, when I was deep into MOOCland, I read The Innovative University: Changing the DNA of Higher Education from the Inside OutIt is co-written by Clayton Christensen, who is considered "the father of the theory of disruptive innovation." His previous books include The Innovator's Dilemma, which examined business innovation, and The Innovator's DNA: Mastering the Five Skills of Disruptive Innovators

After four decades as an educator, I would say that education in general gets disrupted rather slowly, but here are some thoughts on these disruptions. Are we talking about disruption in K-12 or higher education, or in the whole of educations.

By DELIVERY, they are including, and probably focused on, online delivery. The US DOE reported back in 2012 that 1 in 4 students has taken some or all of their courses online, and that figure is predicted to grow steadily. In higher ed, online learning is firmly in place. It disrupted, and now the waters have calmed. In K-12, the disruption is still to come.

The FLIPPED CLASSROOM was big a few years ago in K-12. It never really caught on or was part of the conversation in higher ed. It's not gone and it is still being tweaked and studied. This idea of  on continues to expand. The annual Horizons Report for 2015 predicted this would have widespread adoption immediately, but that didn't happen.

Certainly the number and VARIETY OF TOOLS available to educators has grown and continues to grow every week. Viewed as an umbrella of tools, they are more disruptive than any individual tool. We have seen many predictions that adaptive learning tools, VR and AR, 3D printing and other tools would radically change they way we teach. None of them have "changed everything."

Maybe you're seeing a pattern in my responses. There hasn't been a major disruption. When I wondered four years ago who was really being disrupted in higher ed, I was thinking about what a University 2.0 might mean. I have the larger category on this blog of Education 2.0. We definitely moved into Web 2.0 after only a few decades, but after a few centuries education is beyond 1.0 but not over the line into a major change that I would consider 2.0. 

I do believe that things like MICRO-CREDENTIALING, CBE and the growth of LEARNING SCIENCE will change things. Combined, all these disruptors will certainly move us closer to that Education 2.0.

Beyond micro-credentialing, I see an entire reconsideration of credits and degrees as the biggest disruption to traditional education (as opposed to learning). Will movements like the Lumina Foundation's framework for “connecting diverse credentials” unite (or divide) non-traditional sources like MOOC courses and professional development training?

That leads right into Competency Based Education. The Department of Education (which plays a much bigger role in K-12) seems to be very serious about CBE.  This is big disruption of the centuries old clock hours and seat time for credits towards degrees. 

LEARNING SCIENCE that is deepening what we know about how we learn, and the relationship between different tools, may have a bigger impact on pedagogy than on how a school looks when you walk into a classroom. 

Maybe the Internet or "technology" should be the disruptor we point to that changed education as it touches all of these other disruptors. 

Exploring Virtual and Augmented Reality in Learning


Virtual reality, like rock n’ roll, is not something that can be described well. It must be experienced in order to be fully appreciated and understood.

Interestingly, it has been catching on among educators.

Since 2013, Emory Craig, Director of eLearning at the College of New Rochelle, and Maya Georgieva, Co-Founder and Chief Innovation Officer of Digital Bodies, have been presenting workshops on the topic. They’re working with developers, researchers and educators who are embracing the immersive learning technology, which seems to be on the cusp of widespread use...as well as being on the receiving end of a lot of hype.

Around the time Craig and Georgieva began exploring this emergent medium, the arrival of Google Glass seemed to have ushered in greater popularity. Georgieva was one of the educators to experiment with Google Glass. People suddenly had a wearable ideal of what could be tapped to create an augmented reality (AR) or virtual reality (VR). The much-heralded yet now all-but-defunct product left its mark, as several key technological developments have sprung up to satisfy a new market.

One key development also came from the Internet giant: Google Cardboard. An accessible solution that was ‘easy to get into the hands of educators,’ Georgieva noted, it has helped to generate interest in the use of VR in the learning environment. With only a smartphone app and the inexpensive piece of cardboard, students can be transported to other worlds...




continue reading... "Outside the Boundaries: Exploring Virtual and Augmented Reality in Learning" by Kristi DePaul